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Making your own functions
Bridge Offline
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Posts: 1,971
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#7
RE: Making your own functions

(06-21-2013, 05:43 PM)Adrianis Wrote: You absolutely can create you're own functions, if you have a set of function calls you need to run regularly with minor alterations, it makes perfect sense. ClayPigeon's explanations shows how, although you might be wandering why and in what situations you would want to do that. Giving some examples for that would take time, but if you guys would find it useful I would be happy to do so

You cannot, however, define new engine functions to control gameplay in the way you are probably hoping! The only control over the engine you have is through the functions available in the engine scripts page

You're referring to function overloading, right?
06-21-2013, 05:49 PM
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Messages In This Thread
Making your own functions - by Theforgot3n1 - 06-21-2013, 03:47 PM
RE: Making your own functions - by lizardrock17 - 06-21-2013, 04:02 PM
RE: Making your own functions - by DeAngelo - 06-21-2013, 04:30 PM
RE: Making your own functions - by richm0nkey - 06-27-2013, 07:28 AM
RE: Making your own functions - by ClayPigeon - 06-21-2013, 04:57 PM
RE: Making your own functions - by Theforgot3n1 - 06-21-2013, 05:08 PM
RE: Making your own functions - by Adrianis - 06-21-2013, 05:43 PM
RE: Making your own functions - by Bridge - 06-21-2013, 05:49 PM
RE: Making your own functions - by Adrianis - 06-21-2013, 06:10 PM
RE: Making your own functions - by Bridge - 06-21-2013, 06:26 PM
RE: Making your own functions - by Adrianis - 06-21-2013, 06:42 PM
RE: Making your own functions - by Bridge - 06-21-2013, 07:26 PM



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