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Script Help Why is this not functioning correctly?
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#6
RE: Why is this not functioning correctly?

It seems as you already have a "RealmOrb" in the map, and therefore you set it unactive with the "wait" timer. Since you don't REMOVE the first orb, you just set it to UNACTIVE, it remains in the map. The next "RealmOrb" put in the map, will then be renamed to "RealmOrb_1", since an entity with the name "RealmOrb" is already existing.

Why not just name the new orb (That you CREATE with the "replace" timer) "RealmOrb_1", and coordinate your script after that?

Or just rename the first orb to something else. That way the orb you CREATE won't change names.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
(This post was last modified: 06-30-2013, 04:32 PM by Wapez.)
06-30-2013, 04:26 PM
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RE: Why is this not functioning correctly? - by Wapez - 06-30-2013, 04:26 PM



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