Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[ModelEditor] Light flicker not behaving as expected
Bucic Offline
Member

Posts: 145
Threads: 27
Joined: Feb 2013
Reputation: 3
#9
RE: [ModelEditor] Light flicker not behaving as expected

If you don't see what's fundamentaly wrong with the Flickering implementation right from the start I'm not sure you can help me with the issue.

I'll try to rephrase/supplement what I wrote in post #3.
Only the "whole distance flickering" is realistic i.e. resemble real flickering. Because no matter how close to a wall you stand you'd always see the flickering of the light. Let's leave the flickering intensity for the sake of simplification for now. In amnesia the "whole distance flickering" is not possible to achieve. You'd have to go 0.01 to make the light flicker fast enough, which causes performance issues and glitches.

I started the topic to make sure I'm not missing anything. Judging by the flicker parameters of the original lantern (0.35/0.65, partial OFF distance) I don't miss anything but hey, you never know.

Grphc mods
[Image: moddb_88x31_v12.png]
07-03-2013, 03:51 PM
Find


Messages In This Thread
RE: [ModelEditor] Light flicker not behaving as expected - by Bucic - 07-03-2013, 03:51 PM



Users browsing this thread: 1 Guest(s)