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Custom Textures that don't retain original resolution
Wyz Offline
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Posts: 12
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Joined: Jul 2012
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#7
RE: Custom Textures that don't retain original resolution

Thanks for the responses, but changing the settings has no effect on the blurriness in-game. After I play through the intro once, I go into HPL and the textures are gone. The primitives are there, just without any texture address. Also, the third texture (intro3.mat) doesn't show up as a choice anymore when I try and load it in HPL. I even tried making a copy and renaming it. It also seems that when I rename the diffuse and materials the same, they don't show up as options when I try to implement them in HPL...
08-11-2013, 11:40 PM
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RE: Custom Textures that don't retain original resolution - by Wyz - 08-11-2013, 11:40 PM



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