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Eternium: Sins of the Father
ExpectedIdentifier Offline
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#1
RE: Eternium: Sins of the Father

Had a look at it as the screenshots looked pretty nice Smile Some of the mapping is great! Big Grin I would suggest setting all the entities with physics in your background map to static as you can hear them all falling when the menu loads though Wink Only other suggestions based off the demo is add more details to the corridors Smile

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[Image: 16LO8Sx]
(This post was last modified: 08-31-2013, 12:27 AM by ExpectedIdentifier.)
08-31-2013, 12:27 AM
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