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Lighting in AAMFP
Gilligan's Hell Offline
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Posts: 851
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#9
RE: Lighting in AAMFP

(09-11-2013, 03:23 PM)Delirium92 Wrote: I too love that ambient colour, it is intriguing because it works just like fog yet you can have it in different areas.

Blue and orange work beautifully together I recently found another two colours that work well together:
Spoiler below!

[Image: ocdkwvi.jpg]



This is a level I have been asked to make for someone and it's still under construction as - I have been making my own assets and texturing them. I find that the almost purple like colour works wonderfully with orange as well.

I look forward to this update to HPL2, not only because it will work well with 3DS Max but because these new fog areas look brilliant! I mentioned before that it's like post processing volumes in the UDK; they work the same way.

This update for HPL2 is going to help me alot. i'm making a FC that relies on the assets of AAMFP. You can check it out on ModDB "Amnesia - Intervene".

That is a great screenshot by the way, like to see that in a mod.

The International Narcotics Traffic
09-11-2013, 04:08 PM
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Messages In This Thread
Lighting in AAMFP - by Gilligan's Hell - 09-11-2013, 12:49 PM
RE: Lighting in AAMFP - by Gotta Ramble - 09-11-2013, 01:03 PM
RE: Lighting in AAMFP - by Gilligan's Hell - 09-11-2013, 01:05 PM
RE: Lighting in AAMFP - by Gotta Ramble - 09-11-2013, 01:08 PM
RE: Lighting in AAMFP - by Gilligan's Hell - 09-11-2013, 01:12 PM
RE: Lighting in AAMFP - by Acies - 09-11-2013, 01:50 PM
RE: Lighting in AAMFP - by Gilligan's Hell - 09-11-2013, 02:14 PM
RE: Lighting in AAMFP - by Tesseract - 09-11-2013, 03:23 PM
RE: Lighting in AAMFP - by Gilligan's Hell - 09-11-2013, 04:08 PM



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