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Fatal Error Amnesia The Dark Descent
TheNextLevelz Offline
Junior Member

Posts: 9
Threads: 4
Joined: Sep 2013
Reputation: 0
#1
Fatal Error Amnesia The Dark Descent

void OnStart()
{
AddUseItemCallBack("", "Crowbar", "Door", "UseCrowBarOnDoor", true);
AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);
}

void UseCrowBarOnDoor(string &in asItem, string &in asEntity)
{
RemoveItem(asItem);
PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false);
AddTimer(asEntity, 0.2, "TimerPlaceCrowbar");
}

void TimerPlaceCrowbar(string &in asTimer)
{
SetEntityActive("Joint", true);
PlaySoundAtEntity("", "puzzle_place_jar.snt", asTimer, 0, false);
}

void BreakDoor(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Joint", false);
SetEntityActive("Broken", true);

SetSwingDoorLocked("Door", false, false);
SetSwingDoorClosed("Door", false, false);
SetSwingDoorDisableAutoClose("Door", true);

AddPropImpulse("Door", 0, 0, 3, "world");

CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false);
PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false);

GiveSanityBoostSmall();

PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);

AddTimer("", 0.1, "TimerPushDoor");
}

voidTimerPushDoor(string &in asTimer
{
AddPropImpulse("Door", -4, 2, 1, "world");
AddTimer("", 1.1, "TimerDoorCanClose");

Can someone tell me what's wrong
I get this error: Expected Identifier
Thanks help,
Patrick
09-15-2013, 11:02 AM
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Fatal Error Amnesia The Dark Descent - by TheNextLevelz - 09-15-2013, 11:02 AM



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