Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 12 Vote(s) - 2.83 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
NicoNico Offline
Junior Member

Posts: 28
Threads: 0
Joined: Sep 2013
Reputation: 2
#11
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!

(09-16-2013, 12:51 PM)Deep One Wrote:
(09-16-2013, 09:38 AM)wretch Wrote: More Pig! More Pig!: The number of monsters Oswald encounters will rise exponentially.

Last worked on: Not started



This could easily make the mod terribly annoying to play and therefore ruin the whole project.
Well it depends how it's done. If it's more direct encounters where you have to escape the monsters, it could be good, because I think some parts could have one or two (the sewers, the part when you turn on the machine and some others)
But if it's just a monster around every corner, I agree with you.
(This post was last modified: 09-16-2013, 12:57 PM by NicoNico.)
09-16-2013, 12:56 PM
Find


Messages In This Thread
RE: PiggyPlus Mod Concept - by PutraenusAlivius - 09-16-2013, 09:41 AM
RE: PiggyPlus Mod Concept - by wretch - 09-16-2013, 09:45 AM
RE: PiggyPlus Mod Concept - by Unearthlybrutal - 09-16-2013, 10:28 AM
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - by NicoNico - 09-16-2013, 12:56 PM



Users browsing this thread: 1 Guest(s)