The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
porting music and maybe monsters from TDD to A:AMFP?
Doomed316 Offline
Junior Member

Posts: 47
Threads: 3
Joined: Sep 2013
Reputation: 0
#1
Shocked  porting music and maybe monsters from TDD to A:AMFP?

I was just wondering if it were possible at all. Its like porting an older game to a new engine (example: serious Sam tfe and Tse). Could it be done? It would create some neastolgia for a lot of fans and possibly open nodding for the game. (update) Just added brute theme for the pig creature chase music. I am going to see if I can add the shadow chase theme instead and see if that amplifies the scares. Also I think I might have gotten the servent grunt to work (will update further) (update) never mind the grunt doesn't work but it seems to react when I walk near it though
(This post was last modified: 09-17-2013, 01:33 AM by Doomed316.)
09-16-2013, 10:39 PM
Find


Messages In This Thread
porting music and maybe monsters from TDD to A:AMFP? - by Doomed316 - 09-16-2013, 10:39 PM



Users browsing this thread: 1 Guest(s)