void OnStart()
{
AddUseItemCallback("", "key1", "work_desk_door_1", "key_desk", true);
AddUseItemCallback("", "crowbar", "mansion_1", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
AddEntityCollideCallback("Player", "music_script", "musictest", false, 0);
}
void musictest(string &in asParent, string &in asChild, int alState)
{
if(alState == 1)
{
PlayMusic("18_puzzle_valve01.ogg", false, 1, 1, 1, true);
}
if(alState == -1)
{
StopMusic(1, 1);
}
}
void DoorLockedPlayer(string &in entity)
{
if(GetSwingDoorLocked("work_desk_door_1") == true)
{
SetMessage("Messages", "desk_locked_1", 0);
}
}
void key_desk(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.ogg", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
SetSwingDoorLocked("mansion_1", false, true);
AddPropImpulse("mansion_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("mansion_1", true);
SetSwingDoorClosed("mansion_1", false, false);
SetMoveObjectState("mansion_1", 1);
PlaySoundAtEntity("", "break_wood_metal.ogg", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
void OnEnter()
{
PlayMusic("01_amb_darkness.ogg", true, 1, 1, 0, true);
}
void OnLeave()
{
}