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A question for y'all
Froge Offline
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#1
A question for y'all

One of the reasons why I found the original ATDD so scary is due to that, before I encountered any monsters, I felt very scared of how the game was going to kill me. By that I mean I wasn't so much afraid of dying as I was afraid of what the monster would do to me before I die. Since the monster didn't appear until about 25% of the way through, I kept imagining that what would get me would be an incomprehensible eldritch abomination.

I wasn't afraid of death, I was afraid that right before I died I would be exposed to very disturbing images and sounds. Dying in a game isn't permanent, but seeing disturbing things kinda gets scarred into my brain. You guys know all those creepypasta pics that circulate around on the internet, right? I was sure that ATDD would make me see something profoundly shocking before I died, like a monster with a disturbingly wide smile on its face.

Anyways, do you think one of the reasons people didn't get too scared by AAMFP was because it wasn't "eldritch" enough? Players could probably tell from the title that they were going to deal with pig monsters crafted by some insane human, which instantly makes the monsters very comprehensible, like mechanical things rather than an unimaginable abomination. Furthermore, AAMFP didn't present much in the way of death: you die after you get hit a few times, and then you start over.

I was really hoping that the monsters would force me to view something disturbing when they killed me. Like maybe getting killed actually affects the storyline by making Mandus wake up in a different location, where he proceeds to see very dark and disgusting things like the torture rooms from the original ATDD. If they had at least shown some part of the torturous process of creating the pigs, and presented a few flashbacks that allowed us to hear the victims screaming "NO, I'M INNOCENT, I JUST WANT TO LIVE" and break down crying (like what happened with the arsonist from ATDD) or some other disturbing shit, the game could've felt even more impactful.

Have any of you read "Enigma of Amigara Fault?" It's a truly unsettling story about human-shaped holes that people are forced to walk into and become imprisoned in. If I saw something like that in AAMFP - like a room full of pig-shaped holes where people were forced into for days so that their bodies could be bent all out of shape - I would be very frightened. Especially if continuing on in the story required me to walk into those holes myself.

What could have made AAMFP more "eldritch" in your opinion?

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(This post was last modified: 09-22-2013, 08:03 AM by Froge.)
09-22-2013, 07:52 AM
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Messages In This Thread
A question for y'all - by Froge - 09-22-2013, 07:52 AM
RE: A question for y'all - by Nice - 09-22-2013, 10:33 AM
RE: A question for y'all - by Tiger - 09-22-2013, 10:38 AM
RE: A question for y'all - by Mechavomit - 09-22-2013, 01:23 PM
RE: A question for y'all - by VaeVictis - 09-23-2013, 04:01 AM
RE: A question for y'all - by Alardem - 09-23-2013, 04:14 AM
RE: A question for y'all - by sasaluvsamnesia7 - 09-23-2013, 06:52 AM
RE: A question for y'all - by Doomed316 - 09-23-2013, 11:08 PM
RE: A question for y'all - by Cuyir - 09-23-2013, 11:16 PM
RE: A question for y'all - by xxxxxxxxxxxxxxxx - 09-23-2013, 01:27 PM
RE: A question for y'all - by Alardem - 09-23-2013, 02:11 PM
RE: A question for y'all - by xxxxxxxxxxxxxxxx - 09-23-2013, 03:01 PM
RE: A question for y'all - by Alardem - 09-24-2013, 05:05 AM
RE: A question for y'all - by Cuyir - 09-23-2013, 03:04 PM
RE: A question for y'all - by Atwa - 09-24-2013, 12:13 AM



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