Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help Slime textures
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#13
RE: Slime textures

Yeah, basically it's a matter of placing UV edges in good places and, more importantly, creating textures which are 'seamless' from a neighbouring island to the next.

So, it's down to 'how' you choose to create your textures. 3D painting is a good option - zbrush or mari are other good options.

Most importantly is a good high poly model - something which you haven't made for this creature. A good high poly model will allow you to bring in a normal map which shows skin folds, muscle definition, skin noise, others etc. From this (the highpoly) a displacement map - a sort of detailed masking/shadowing overlay - can be created which you can use in the creation of your diffuse map.

All of everything for a good creature stems from a good high poly!

[Image: mZiYnxe.png]


10-18-2013, 10:45 PM
Find


Messages In This Thread
Slime textures - by The chaser - 10-06-2013, 02:41 PM
RE: Slime textures - by JonnyAnomaly - 10-06-2013, 10:46 PM
RE: Slime textures - by DeAngelo - 10-07-2013, 02:23 PM
RE: Slime textures - by The chaser - 10-07-2013, 09:27 PM
RE: Slime textures - by DeAngelo - 10-07-2013, 11:04 PM
RE: Slime textures - by The chaser - 10-08-2013, 06:39 AM
RE: Slime textures - by JonnyAnomaly - 10-09-2013, 08:48 PM
RE: Slime textures - by The chaser - 10-09-2013, 09:02 PM
RE: Slime textures - by CarnivorousJelly - 10-13-2013, 06:51 AM
RE: Slime textures - by The chaser - 10-13-2013, 12:32 PM
RE: Slime textures - by The chaser - 10-16-2013, 09:21 PM
RE: Slime textures - by JonnyAnomaly - 10-18-2013, 09:52 PM
RE: Slime textures - by Acies - 10-18-2013, 10:45 PM
RE: Slime textures - by The chaser - 10-19-2013, 10:01 PM



Users browsing this thread: 1 Guest(s)