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Textures appear grainy from a distance during movement
GoreGrinder99 Offline
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Posts: 166
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Joined: Feb 2013
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#9
RE: Textures appear grainy from a distance during movement

(11-03-2013, 04:22 PM)Acies Wrote: Depth test hides textures when they are not visible (at least for billboards Tongue). Like, having a light behind a wall will hide the billboard, but a 'no depth test' billboard will not clip into the wall.

http://wiki.frictionalgames.com/hpl2/too...ial_editor

Value - I'm not sure Big Grin Might have something to do with the 'depth test', but haven't tested.

Blend mode can be useful when working with translucent materials. Try changing around the blend mode then and you will see some differences.

Thanks, boss, much appreciated!! I'll re-evaluate the differences between MipMapping enabled and disabled but from what I have read it should be more useful more or less and aid fixing this grain effect. Also thank you JustAnotherPlayer and The chaser for the extra input!!

-Grind to the Gore-
11-03-2013, 04:27 PM
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RE: Textures appear grainy from a distance during movement - by GoreGrinder99 - 11-03-2013, 04:27 PM



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