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If we were to have a Director's Cut...
WALP Offline
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#11
RE: If we were to have a Director's Cut...

(11-09-2013, 12:37 AM)Potato Wrote:
(11-08-2013, 11:50 PM)Alardem Wrote: -More object interactivity

-More menacing encounters with Pigs i.e. have them actually break down doors and hunt you rather than disappear into ashes after you reach a certain point

-An expansion of the Pigline scene. The concept art implied that you'd literally be on the assembly line, but the final version's depiction of that level is underwhelming

Spoiler below!
This is a thread where you can suggest improvements for the game. It's not an invitation for passive aggressive complaining.
-Object interactivity would take a hit on the preformance of certain levels, especially levels like the mansion, since preformance is the main reason they made objects static.

Played through the mansion levels(plus a little of the basement), grabbed a chair and started smashing everything I could with it.
Almost all of the objects that would be expected to be interactive do have physics enabled, these include things like bottles,books,ink bottles,small pot plants....
Meanwhile of objects that would be expected to be interactive but were not I could only note (wine)glasses,violins, a certain green chair and a certain little chair with a violinl leaning on it(meaning all other chairs of this type without violins on it did).
Infact I also found a few objects that were not expected to have physics but did, These include "locked" shelfes, tovels, folded clothes, some objects out of the players hand reach.

The removal of interactivity does not all seem to have had anything to do with performance, but rather making sure players complete puzzles more easily and ignore those objects as having anything to do with the puzzle since they are not interactive anyway.

I believe that judging by the observations above AAMFP could easily have been made interactive to an acceptable level(heavy things like boxes,beds, and barrels would still be static). Even if it hits performance you could compensate for that by fixing all the things that were not expected to have had physics in the first place.
11-10-2013, 04:31 PM
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RE: If we were to have a Director's Cut... - by WALP - 11-10-2013, 04:31 PM



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