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Player Footsteps
WALP Offline
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Posts: 1,221
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#2
RE: Player Footsteps

In the materials.cfg you can set the "StepType" for a material, but there does not seem to be any direct pointing to a file.
a step type could fx be "rock".
I will either assume that the step-types are coded into the core, or that the game is coded to look for that the sound files in the steps folder are named correctly.
fx theres "step_walk_rock.snt", which means that the game might be able to detect on it's own that "this is a step_walk footstep" and that "the type is rock", so if someone writes "rock" as step-type for a material the game might be able to detect it simply because of the naming. I have not tested this myself though so it might just be coded into the source code, in which case you will have to rely on replacing existing step-types with FC.
11-17-2013, 12:46 PM
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Messages In This Thread
Player Footsteps - by RaideX - 11-17-2013, 12:12 PM
RE: Player Footsteps - by WALP - 11-17-2013, 12:46 PM
RE: Player Footsteps - by RaideX - 11-17-2013, 01:16 PM
RE: Player Footsteps - by ExpectedIdentifier - 11-17-2013, 02:11 PM
RE: Player Footsteps - by RaideX - 11-17-2013, 03:00 PM
RE: Player Footsteps - by ExpectedIdentifier - 11-17-2013, 03:05 PM



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