Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Adding Delays
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#12
RE: Adding Delays

I see you understand the parameters.
Unfortunately if you change this to something custom it doesn't work, because there is no specification.

A such parameter-combination doesn't exist.

So you'd have to create 2 functions.

You're also having too much { in your function.



void CollideFunction(string &in asParent, string &in asChild, int alState)
{
firstthingtohappen();
AddTimer ("ExecFunctionXY_1", 1.0f, "CollideFunction")
}

void CollideFunction(string &in asTimer)
{
delayedthing();
}

Trying is the first step to success.
(This post was last modified: 11-24-2013, 07:30 PM by FlawlessHappiness.)
11-24-2013, 07:29 PM
Find


Messages In This Thread
Adding Delays - by RaideX - 11-22-2013, 07:12 PM
RE: Adding Delays - by ExpectedIdentifier - 11-22-2013, 07:50 PM
RE: Adding Delays - by RaideX - 11-22-2013, 07:58 PM
RE: Adding Delays - by ExpectedIdentifier - 11-22-2013, 08:00 PM
RE: Adding Delays - by RaideX - 11-22-2013, 08:07 PM
RE: Adding Delays - by ExpectedIdentifier - 11-22-2013, 08:09 PM
RE: Adding Delays - by RaideX - 11-22-2013, 08:14 PM
RE: Adding Delays - by FlawlessHappiness - 11-23-2013, 01:37 AM
RE: Adding Delays - by RaideX - 11-23-2013, 11:06 AM
RE: Adding Delays - by FlawlessHappiness - 11-23-2013, 12:01 PM
RE: Adding Delays - by RaideX - 11-23-2013, 12:53 PM
RE: Adding Delays - by FlawlessHappiness - 11-24-2013, 07:29 PM



Users browsing this thread: 1 Guest(s)