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Entity Health
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#1
Entity Health

Hey there guys.

What would be the easiest way to let an entity, let's say a door, last longer when attacked by an enemy without changing anything filewise.

Is this even possible to do with scripts / levelediting?

If everything fails i'll just have to duplicate the door and edit it's health but that seems wrong in my eyes. Not sure why.

Maybe i'm just mistaken with that feeling but i think you guys can help me out better then myself.

If you don't draw first, you don't get to draw at all... -The False Shepherd
(This post was last modified: 12-05-2013, 06:49 PM by RaideX.)
12-05-2013, 06:23 PM
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Messages In This Thread
Entity Health - by RaideX - 12-05-2013, 06:23 PM
RE: Entity Health - by DnALANGE - 12-05-2013, 07:32 PM
RE: Entity Health - by RaideX - 12-05-2013, 08:35 PM
RE: Entity Health - by DreamScripters - 12-11-2013, 05:04 PM
RE: Entity Health - by Romulator - 12-12-2013, 12:47 AM
RE: Entity Health - by DreamScripters - 12-12-2013, 03:05 AM
RE: Entity Health - by Romulator - 12-12-2013, 04:08 AM



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