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A question on design
Froge Offline
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A question on design

What is it about the Amnesia maps that make them feel so much more dynamic and immersive than most maps in mods?

First I thought it was the amount of variety in environment. So I put a lot of different ceilings shapes and walls. Then I thought it had to be the detail. So I loaded up my maps with particle systems and billboards and diverse lighting and scripts that triggered scary sounds / events (like lights going out).

My maps still feel so static and boring.

What's your opinion on the genius in design of the original Amnesia maps?

[Image: p229xcq]
12-14-2013, 05:38 AM
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Messages In This Thread
A question on design - by Froge - 12-14-2013, 05:38 AM
RE: A question on design - by Kreekakon - 12-14-2013, 05:56 AM
RE: A question on design - by Rapture - 12-14-2013, 06:40 AM
RE: A question on design - by Romulator - 12-14-2013, 07:05 AM
RE: A question on design - by Froge - 12-14-2013, 07:16 AM
RE: A question on design - by PutraenusAlivius - 12-14-2013, 07:22 AM
RE: A question on design - by Froge - 12-14-2013, 07:36 AM
RE: A question on design - by PutraenusAlivius - 12-14-2013, 07:55 AM
RE: A question on design - by Froge - 12-14-2013, 08:15 AM
RE: A question on design - by PutraenusAlivius - 12-14-2013, 08:55 AM
RE: A question on design - by The chaser - 12-14-2013, 01:06 PM



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