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Secluded - Indie Thriller/Light Horror Game
Paddy™ Offline
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#43
RE: Secluded - Indie Thriller/Light Horror Game

I was thinking it might be easier if we had a separate file containing all of the dialogues and text which we could proof-read. Spotting the spelling/grammatical errors in real-time as we play the game can be tricky, especially during conversations which aren't repeatable without restarting the game/scene.

Is it possible to "extract" the text from the game files, or would you have to compile a separate file manually? Of course I don't want to add to your workload unnecessarily! Smile

P.S. I'm enjoying the game a lot, it inspires me to try harder to learn AGS!

06-20-2014, 03:41 AM
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RE: Secluded - Indie Thriller/Light Horror Game - by Paddy™ - 06-20-2014, 03:41 AM



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