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Script Help Creating Particle, setting different axis?
davide32 Offline
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Posts: 27
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Joined: Nov 2013
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#5
RE: Creating Particle, setting different axis?

You can use a SetEntityActive("YourArea", true);
if true you make the Entity or areas active if false inactive
02-23-2014, 10:13 PM
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RE: Creating Particle, setting different axis? - by davide32 - 02-23-2014, 10:13 PM



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