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Map Bug, help appreciated
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#2
RE: Map Bug, help appreciated

Well..
What you should do is this :
There is a much easyer way to do that.
-
Copy your folder with the statue. ( so if things go wrong you have a backup )
Open it with the MODELEDITOR.
(or import the mesh, MESH is most likely -STATIC OBJECTS- )
Then go to SETTINGS - USER DEFINED VARIABLES,
Then make it a OBJECT ( for example -PUSH\GRAB-)
Save it and you are done. (SAVE the ENTITIE IN YOUR CUSTOM STORY , so everybody has the statue when playing )
-
The only thing to know more of this engine is to try yourself what is teh best
Move \ grab etc...
-
The script you can use is this :
Quote:AddPropForce("NAMEOFYOURENTITIEHERE", 80, 350, -5555, "world");
-
Here is a function you can use so the PLAYER can NOT interact with the statue :
Quote:SetEntityInteractionDisabled("YOURENTITIENAMEHERE", true );
( You have to play with the values here to see what is the best you like "This above is for a barrel i wanted to move a little"
This should help you out.
Good luck!

(03-14-2014, 01:24 AM)DnALANGE Wrote: Well..
What you should do is this :
There is a much easyer way to do that.
-
Copy your folder with the statue. ( so if things go wrong you have a backup )
Open it with the MODELEDITOR.
(or import the mesh, MESH is most likely -STATIC OBJECTS- )
Then go to SETTINGS - USER DEFINED VARIABLES,
Then make it a OBJECT ( for example -PUSH\GRAB-)
Save it and you are done. (SAVE the ENTITIE IN YOUR CUSTOM STORY , so everybody has the statue when playing )
-
The only thing to know more of this engine is to try yourself what is teh best
Move \ grab etc...
-
The script you can use is this :
Quote:AddPropForce("NAMEOFYOURENTITIEHERE", 80, 350, -5555, "world");
-
Here is a function you can use so the PLAYER can NOT interact with the statue :
Quote:SetEntityInteractionDisabled("YOURENTITIENAMEHERE", true );
( You have to play with the values here to see what is the best you like "This above is for a barrel i wanted to move a little"
This should help you out.
Good luck!

You can see the variables for example the wooden box for the Health etc etc... Just sneak peak trough some Original entities.

Spoiler below!
Too lazy to use the edit button DnALANGE?
(This post was last modified: 03-14-2014, 01:44 AM by Yuhaney.)
03-14-2014, 01:24 AM
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Messages In This Thread
Map Bug, help appreciated - by Vale - 03-14-2014, 01:16 AM
RE: Map Bug, help appreciated - by DnALANGE - 03-14-2014, 01:24 AM
RE: Map Bug, help appreciated - by Vale - 03-14-2014, 01:42 AM
RE: Map Bug, help appreciated - by DnALANGE - 03-14-2014, 01:45 AM
RE: Map Bug, help appreciated - by Vale - 03-14-2014, 01:48 AM
RE: Map Bug, help appreciated - by DnALANGE - 03-14-2014, 01:50 AM
RE: Map Bug, help appreciated - by Vale - 03-14-2014, 01:51 AM
RE: Map Bug, help appreciated - by DnALANGE - 03-14-2014, 02:06 AM
RE: Map Bug, help appreciated - by Vale - 03-14-2014, 02:18 AM
RE: Map Bug, help appreciated - by DnALANGE - 03-14-2014, 02:21 AM
RE: Map Bug, help appreciated - by Vale - 03-14-2014, 02:21 AM
RE: Map Bug, help appreciated - by DnALANGE - 03-14-2014, 02:38 AM
RE: Map Bug, help appreciated - by Vale - 03-14-2014, 02:40 AM
RE: Map Bug, help appreciated - by DnALANGE - 03-14-2014, 02:44 AM
RE: Map Bug, help appreciated - by Vale - 03-14-2014, 02:44 AM
RE: Map Bug, help appreciated - by Mudbill - 03-14-2014, 01:54 PM
RE: Map Bug, help appreciated - by Vale - 03-21-2014, 05:15 AM
RE: Map Bug, help appreciated - by Traggey - 03-21-2014, 12:29 PM
RE: Map Bug, help appreciated - by DnALANGE - 03-21-2014, 02:46 PM
RE: Map Bug, help appreciated - by DnALANGE - 03-22-2014, 02:06 PM



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