Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help SOLVED - Deactivate a Plane?
MsHannerBananer Offline
Member

Posts: 218
Threads: 34
Joined: Sep 2013
Reputation: 10
#5
RE: Deactivate a Plane?

(03-28-2014, 05:36 AM)Fatalist Wrote: You can create entity) For example, you will can use a plane_black.dae with water texture.

1. Copy plane_black.dae and rename it.
2. Open this file via Notepad++
3. Find strings:
<library_images>
<image id="plane_black_dds-img" name="plane_black_dds-img">
<init_from>plane_black.dds</init_from>
</image>
and change "plane_black.dds" to your water texture name. Save file.
4.Use Model editor Smile

Or use default Amnesia entity - entities\special\childsnake_floor_water\childsnake_floor_water_normal.ent

I didn't know that there was something like that! D:

That solves my problem! I had no idea there was an entity like that. *Facepalm* Thanks! XDD

03-28-2014, 05:51 AM
Find


Messages In This Thread
SOLVED - Deactivate a Plane? - by MsHannerBananer - 03-28-2014, 05:11 AM
RE: Deactivate a Plane? - by Fatalist - 03-28-2014, 05:20 AM
RE: Deactivate a Plane? - by MsHannerBananer - 03-28-2014, 05:26 AM
RE: Deactivate a Plane? - by Fatalist - 03-28-2014, 05:36 AM
RE: Deactivate a Plane? - by MsHannerBananer - 03-28-2014, 05:51 AM



Users browsing this thread: 1 Guest(s)