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keep monster from despawining
Romulator Offline
Not Tech Support ;-)

Posts: 3,626
Threads: 62
Joined: Jan 2013
Reputation: 195
#12
RE: keep monster from despawining

void doorbreak has way too many things after it, and well, are wrong Tongue

This should work out a little bit nicer Smile

PHP Code: (Select All)
void doorbreak(string &in asParentstring &in asChildint alState)
 {
 
PlaySoundAtEntity("""15_ripp_door.snt""Player"0false);
 } 

Edit: valetheimpaler said this before, so give credit of that to him if it works Tongue

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 04-14-2014, 05:52 AM by Romulator.)
04-14-2014, 05:45 AM
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Messages In This Thread
keep monster from despawining - by lothabread - 04-14-2014, 02:42 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:10 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 03:16 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:24 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 03:30 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:35 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 04:28 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 04:31 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 05:23 AM
RE: keep monster from despawining - by Romulator - 04-14-2014, 05:45 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 05:43 PM



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