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editor problems
Inferno Otaku Offline
Junior Member

Posts: 12
Threads: 3
Joined: Jun 2014
Reputation: 0
#3
RE: editor problems

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6300 series Graphics
Version: 4.2.11399 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/core/models/core_box.dae'
Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/core/models/core_7_7_sphere.dae'
WARNING: Material 'lambert1' was not found!
Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/core/models/core_5_5_sphere.dae'
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (High Definition Audio Device)(OpenAL default)
Trying to open device 'Generic Software on Speakers (High Definition Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20100917115131
-----------------------------------------------------
Created Entity Loader
ERROR: Could not load XML document 'EntityTypes.cfg'

[/size]
Inferno Otaku
06-28-2014, 06:06 AM
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Messages In This Thread
editor problems - by Inferno Otaku - 06-28-2014, 05:17 AM
RE: editor problems - by Mudbill - 06-28-2014, 05:31 AM
RE: editor problems - by Inferno Otaku - 06-28-2014, 06:06 AM
RE: editor problems - by Mudbill - 06-28-2014, 05:17 PM
RE: editor problems - by The chaser - 06-28-2014, 07:06 PM
RE: editor problems - by Inferno Otaku - 06-29-2014, 06:11 AM
RE: editor problems - by The chaser - 06-29-2014, 09:25 AM
RE: editor problems - by Romulator - 06-29-2014, 09:39 AM
RE: editor problems - by Inferno Otaku - 07-07-2014, 03:58 PM
RE: editor problems - by Mudbill - 07-07-2014, 04:05 PM
RE: editor problems - by Inferno Otaku - 07-09-2014, 03:59 PM
RE: editor problems - by Inferno Otaku - 07-08-2014, 10:54 PM
RE: editor problems - by Mudbill - 07-08-2014, 11:42 PM



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