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Script Help Turn the bust! [solved]
ethics Offline
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Posts: 51
Threads: 18
Joined: Jan 2014
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#1
Turn the bust! [solved]

So.
My idea was to create a puzzle (how convenient).
I wanted a bust to turn forward if you interact with a script area in front of it, or turn backwards if the script area behind it is touched.
Look at the screenshot and I think you'll be able to tell how I wanted to do it.
But heres my problem:
Although I have the other busts on "inactive", they still appear.
But they're entities, right?
I have no idea whatsoever.
Can you help me on how to fix this?


Attached Files
.jpg   2014-06-28_00001.jpg (Size: 87.54 KB / Downloads: 98)
.jpg   problem1.JPG (Size: 66.49 KB / Downloads: 105)

(This post was last modified: 06-29-2014, 08:59 AM by ethics.)
06-28-2014, 08:15 PM
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Messages In This Thread
Turn the bust! [solved] - by ethics - 06-28-2014, 08:15 PM
RE: Turn the bust! - by MrBehemoth - 06-28-2014, 08:51 PM
RE: Turn the bust! - by ethics - 06-29-2014, 08:58 AM
RE: Turn the bust! [solved] - by DnALANGE - 06-29-2014, 12:06 PM



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