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Script Help Int and Float Question
Plazmater Offline
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Posts: 122
Threads: 24
Joined: Aug 2013
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#6
RE: Int and Float Question

(07-19-2014, 04:55 PM)Mudbill Wrote: Not really. Since this is only a "getter" and not a "setter" script, it will only tell you what the door state is, not actually do anything to it.

One thing you could do is replace the door with one that is already open. In the level editor you can set the OpenAmount. Have one door with a value there being inactive, then use SetEntityActive and disable the locked, closed door, then enable the already opened door.
That's probably the easiest way to achieve this.

Aaaaach thanks man, clever idea, so easy to do , oh well i think reason i wasnt thinking about that is that i am too much into scripting... Thanks again! Big Grin
07-19-2014, 05:05 PM
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Messages In This Thread
Int and Float Question - by Plazmater - 07-19-2014, 10:58 AM
RE: Int and Float Question - by PutraenusAlivius - 07-19-2014, 02:15 PM
RE: Int and Float Question - by Mudbill - 07-19-2014, 02:27 PM
RE: Int and Float Question - by Plazmater - 07-19-2014, 03:36 PM
RE: Int and Float Question - by Mudbill - 07-19-2014, 04:55 PM
RE: Int and Float Question - by Plazmater - 07-19-2014, 05:05 PM



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