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It won't even start. The demo did.
ShnitzelKiller Offline
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Posts: 65
Threads: 13
Joined: Apr 2009
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#6
Solved: 8 Years, 2 Months, 1 Week ago RE: It won't even start. The demo did.

(04-28-2009, 06:42 AM)jens Wrote: Go to ~/Library/Preferences/Frictional Games/Penumbra and take the hpl.log file and copy and paste its contents here.

Contact details for support should be in the receipt email for the purchase

Quote:-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 0
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'arbvp1'
CG: 'ShadowExtrude_fp.cg' using profile: 'arbfp1'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'arbvp1'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'arbfp1'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'arbvp1'
CG: 'Fog_Solid_fp.cg' using profile: 'arbfp1'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'arbvp1'
CG: 'refract_fp.cg' using profile: 'arbfp1'
CG: 'refract_special_fp.cg' using profile: 'arbfp1'
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Motion_vp.cg' using profile: 'arbvp1'
Dynamic loops in motion blur fp not supported, loading static instead.
CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_DoF_fp.cg' using profile: 'arbfp1'
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open audio device... Success!
Device name: Built-in Output
Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
Version $Rev: 2553 $
Date $Date: 2008-04-09 23:06:19 -0400 (Wed, 09 Apr 2008) $
Checking Supported Profiles
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Profile CG_PROFILE_GLSLV is supported
Profile CG_PROFILE_GLSLF is supported
Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'arbvp1'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'arbvp1'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'arbvp1'
CG: 'BumpSpec_Light_fp.cg' using profile: 'arbfp1'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Ambient_Color_fp.cg' using profile: 'arbfp1'
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'data/level00_01_boat_cabin.dae' took: 172 ms
CG: 'Fog_Trans_vp.cg' using profile: 'arbvp1'
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'arbfp1'
CG: 'Diffuse_Light_vp.cg' using profile: 'arbvp1'
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'arbvp1'
CG: 'Diffuse_Light_fp.cg' using profile: 'arbfp1'
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Bump_Light_fp.cg' using profile: 'arbfp1'
CG: 'Bump_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'arbfp1'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'arbfp1'
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'arbfp1'
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Loading map 'level00_01_boat_cabin.dae' took: 3293 ms
-------------- START RENDERING LOG ------------------------
Rendering ZBuffer:
Sector: 28429312
Pass: 0
Setting alpha: Trans
Setting blend mode: Replace
Setting vertex program: 'Diffuse_Color_vp.cg'/254154192 Binding new
Setting fragment program: 'Ambient_Color_fp.cg' /254634880 Binding new
Setting texture: 0 / 288659248 : 'decals_cord02.tga'
Setting vertex buffer: 288537712
Setting model matrix: Identity (NULL)
Drawing
-----------------
Setting texture: 0 / 275588224 : 'boat_wall01.tga'
Setting vertex buffer: 275581616
Drawing
-----------------
Setting alpha: Solid
Setting texture: 0 / 288795984 : 'boat_bunkbed.jpg'
Setting vertex buffer: 288807152
Drawing
-----------------
Setting texture: 0 / 288742224 : 'iron_mine_rope.jpg'
Setting vertex buffer: 288736960
Drawing
-----------------
Setting texture: 0 / 283492704 : 'boat_oldwood01.jpg'
Setting vertex buffer: 275590192
Drawing
-----------------
Setting vertex buffer: 275577504
Drawing
-----------------
Setting texture: 0 / 283150880 : 'furniture_coffin.jpg'
Setting vertex buffer: 283487792
Setting model matrix: [0.002, 0.000, 1.000, -1.242] [0.000, 1.000, 0.000, -0.050] [-1.000, 0.000, 0.002, 0.360] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Setting vertex buffer: 283147936
Setting model matrix: [0.002, -0.644, -0.765, -1.294] [-0.000, -0.765, 0.644, 0.851] [-1.000, -0.002, -0.002, 0.360] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Setting texture: 0 / 275722880 : 'cloth_small01.jpg'
Setting vertex buffer: 288771968
Setting model matrix: Identity (NULL)
Drawing
-----------------
Setting vertex buffer: 275723424
Setting model matrix: [1.000, 0.000, 0.000, 1.440] [0.000, 1.000, 0.000, 0.596] [0.000, 0.000, 1.000, 1.351] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Setting texture: 0 / 275675040 : 'boat_bucket01.jpg'
Setting vertex buffer: 263872736
Setting model matrix: [0.505, -0.335, -0.796, 0.172] [0.043, -0.911, 0.411, 0.025] [-0.862, -0.242, -0.445, 0.158] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Setting vertex buffer: 263612784
Setting model matrix: [0.504, 0.793, -0.341, 0.291] [0.044, -0.417, -0.908, 0.156] [-0.862, 0.443, -0.245, 0.234] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Setting texture: 0 / 275561296 : 'boat_woodtable.jpg'
Setting vertex buffer: 288798320
Setting model matrix: Identity (NULL)
Drawing
-----------------
Setting texture: 0 / 275545728 : 'boat_floor01.jpg'
Setting vertex buffer: 263477760
Drawing
-----------------
Setting texture: 0 / 263464176 : 'boat_wall02.tga'
Setting vertex buffer: 263458704
Drawing
-----------------
Setting vertex buffer: 254617680
Drawing
-----------------
Setting vertex buffer: 254616608
Drawing
-----------------
Rendering Occlusion Queries:
Setting depth test 0
Setting matrix 32143964
Setting vtx buffer 288717120
Render with query: 288718432
Setting depth test 1
Render with query: 288720272
Rendering Lighting:
-----Light parrafinlight_light1/31500288 ------
Cliprect entire screen
Setting fragment program: 'ShadowExtrude_fp.cg'
Setting vertex program: 'ShadowExtrude_vp.cg'
Rendering shadow for 'pillowShape'
Rendering shadow with 'ZPass'
Setting vertex buffer 275723424
Drawing front and back simultaneously.
Rendering shadow for 'bucketShape'
Rendering shadow with 'ZPass'
Setting vertex buffer 263612784
Drawing front and back simultaneously.
Rendering shadow for 'handleShape'
Rendering shadow with 'ZPass'
Setting vertex buffer 263872736
Drawing front and back simultaneously.
Rendering shadow for 'boxShape'
Rendering shadow with 'ZPass'
Setting vertex buffer 283487792
Drawing front and back simultaneously.
Rendering shadow for 'tableShape'
Rendering shadow with 'ZPass'
Setting vertex buffer 283129968
Drawing front and back simultaneously.
Rendering shadow for 'lockShape'
Rendering shadow with 'ZPass'
Setting vertex buffer 283147936
Drawing front and back simultaneously.
Rendering shadow for 'drawerShape'
Rendering shadow with 'ZPass'
Setting vertex buffer 288491744
Drawing front and back simultaneously.
Rendering shadow for 'bordet_Sub'
Rendering shadow with 'ZPass'
Setting vertex buffer 275537888
Drawing front and back simultaneously.
Rendering shadow for 'pCube1_Sub'
Rendering shadow with 'ZPass'
Setting vertex buffer 275577504
Drawing front and back simultaneously.
Rendering shadow for 'pCylinder1_Sub'
Rendering shadow with 'ZPass'
Setting vertex buffer 288798320
Drawing front and back simultaneously.
Rendering shadow for 'BunkBed_Sub'
Rendering shadow with 'ZPass'
Setting vertex buffer 288807152
Drawing front and back simultaneously.
Pass: 0
Setting blend mode: Add
Setting vertex program: 'Diffuse_Light_vp.cg'/283498256 Binding new Setting light properites
Setting fragment program: 'Diffuse_Light_fp.cg' /275613520 Binding new
Setting texture: 0 / 275722880 : 'cloth_small01.jpg'
Setting texture: 2 / 254611040 : 'Normalization'
Setting texture: 3 / 288518992 : 'core_falloff_linear'
Setting vertex buffer: 288771968
Setting model matrix: Identity (NULL) Light
Drawing
-----------------
Setting vertex buffer: 275723424
Setting model matrix: [1.000, 0.000, 0.000, 1.440] [0.000, 1.000, 0.000, 0.596] [0.000, 0.000, 1.000, 1.351] [0.000, 0.000, 0.000, 1.000] Light (-1.139053 : 0.799943 : -2.562026) LightDirMul (0.286260 : 0.286260 : 0.286260)
Drawing
-----------------
Setting fragment program: 'Bump_Light_fp.cg' /275567520 Binding new
Setting texture: 0 / 288795984 : 'boat_bunkbed.jpg'
Setting texture: 1 / 288856672 : 'boat_bunkbed_bump.jpg'
Setting vertex buffer: 288807152
Setting model matrix: Identity (NULL) Light
Drawing
-----------------
Setting texture: 0 / 288742224 : 'iron_mine_rope.jpg'
Setting texture: 1 / 288742848 : 'iron_mine_rope_bump.jpg'
Setting vertex buffer: 288736960
Drawing
-----------------
Setting texture: 0 / 275561296 : 'boat_woodtable.jpg'
Setting texture: 1 / 275698672 : 'boat_woodtable_bump.jpg'
Setting vertex buffer: 288798320
Drawing
-----------------
Setting vertex program: 'DiffuseSpec_Light_vp.cg'/263845136 Binding new Setting light properites
Setting fragment program: 'BumpColorSpec_Light_fp.cg' /283153968 Binding new
Setting texture: 0 / 283150880 : 'furniture_coffin.jpg'
Setting texture: 1 / 288411936 : 'furniture_coffin_bump02.jpg'
Setting texture: 6 / 263614608 : 'furniture_coffin_spec.jpg'
Setting vertex buffer: 283487792
Setting model matrix: [0.002, 0.000, 1.000, -1.242] [0.000, 1.000, 0.000, -0.050] [-1.000, 0.000, 0.002, 0.360] [0.000, 0.000, 0.000, 1.000] Light (1.575453 : 1.445698 : 1.538027) LightDirMul (0.286260 : 0.286260 : 0.286260) Eye
Drawing
-----------------
Setting vertex buffer: 283147936
Setting model matrix: [0.002, -0.644, -0.765, -1.294] [-0.000, -0.765, 0.644, 0.851] [-1.000, -0.002, -0.002, 0.360] [0.000, 0.000, 0.000, 1.000] Light (1.575452 : -1.440494 : -0.865584) LightDirMul (0.286260 : 0.286260 : 0.286260) Eye
Drawing
-----------------
Setting fragment program: 'BumpSpec_Light_fp.cg' /263829744 Binding new
Setting texture: 0 / 288659248 : 'decals_cord02.tga'
Setting texture: 1 / 288673904 : 'decals_cord02_bump.jpg'
Setting texture: 6 / 0 : NULL
Setting vertex buffer: 288537712
Setting model matrix: Identity (NULL) Light Eye
Drawing
-----------------
Setting texture: 0 / 283492704 : 'boat_oldwood01.jpg'
Setting texture: 1 / 283493536 : 'boat_oldwood01_bump.tga'
Setting vertex buffer: 275590192
Drawing
-----------------
Setting vertex buffer: 275577504
Drawing
-----------------
Setting texture: 0 / 275675040 : 'boat_bucket01.jpg'
Setting texture: 1 / 275675616 : 'boat_bucket01_bump.tga'
Setting vertex buffer: 263872736
Setting model matrix: [0.505, -0.335, -0.796, 0.172] [0.043, -0.911, 0.411, 0.025] [-0.862, -0.242, -0.445, 0.158] [0.000, 0.000, 0.000, 1.000] Light (1.304883 : -0.960865 : 1.069556) LightDirMul (0.286260 : 0.286260 : 0.286260) Eye
Drawing
-----------------
Setting vertex buffer: 263612784
Setting model matrix: [0.504, 0.793, -0.341, 0.291] [0.044, -0.417, -0.908, 0.156] [-0.862, 0.443, -0.245, 0.234] [0.000, 0.000, 0.000, 1.000] Light (1.305392 : -1.150095 : -0.774267) LightDirMul (0.286260 : 0.286260 : 0.286260) Eye
Drawing
-----------------
Setting texture: 0 / 275588224 : 'boat_wall01.tga'
Setting texture: 1 / 275588736 : 'boat_wall01_bump.tga'
Setting vertex buffer: 275581616
Setting model matrix: Identity (NULL) Light Eye
Drawing
-----------------
Setting texture: 0 / 275545728 : 'boat_floor01.jpg'
Setting texture: 1 / 275546320 : 'boat_floor01_bump.tga'
Setting vertex buffer: 263477760
Drawing
-----------------
Setting texture: 0 / 263464176 : 'boat_wall02.tga'
Setting texture: 1 / 263464592 : 'boat_wall02_bump.tga'
Setting vertex buffer: 263458704
Drawing
-----------------
Setting vertex buffer: 254617680
Drawing
-----------------
Setting vertex buffer: 254616608
Drawing
-----------------
-----Light sp/32159232 ------
Cliprect entire screen
Pass: 0
Setting vertex program: 'Diffuse_Light_Spot_vp.cg'/275591152 Binding new Setting light properites
Setting fragment program: 'Diffuse_Light_Spot_fp.cg' /283158896 Binding new
Setting texture: 0 / 275722880 : 'cloth_small01.jpg'
Setting texture: 1 / 0 : NULL
Setting texture: 3 / 288732592 : 'mine_grate_falloff'
Setting texture: 4 / 288731776 : 'boat_spotlight.tga'
Setting texture: 5 / 275722672 : 'core_spot_negative_reject'
Setting vertex buffer: 288771968
Setting model matrix: Identity (NULL) Light SpotLightViewProj
Drawing
-----------------
Setting vertex buffer: 275723424
Setting model matrix: [1.000, 0.000, 0.000, 1.440] [0.000, 1.000, 0.000, 0.596] [0.000, 0.000, 1.000, 1.351] [0.000, 0.000, 0.000, 1.000] Light (-3.576880 : 0.685588 : -0.248460) LightDirMul (0.200000 : 0.200000 : 0.200000) SpotLightViewProj
Drawing
-----------------
Setting fragment program: 'Bump_Light_Spot_fp.cg' /275552192 Binding new
Setting texture: 0 / 288795984 : 'boat_bunkbed.jpg'
Setting texture: 1 / 288856672 : 'boat_bunkbed_bump.jpg'
Setting texture: 5 / 288795728 : 'core_spot_negative_reject'
Setting vertex buffer: 288807152
Setting model matrix: Identity (NULL) Light SpotLightViewProj
Drawing
-----------------
Setting texture: 0 / 288742224 : 'iron_mine_rope.jpg'
Setting texture: 1 / 288742848 : 'iron_mine_rope_bump.jpg'
Setting texture: 5 / 288741968 : 'core_spot_negative_reject'
Setting vertex buffer: 288736960
Drawing
-----------------
Setting texture: 0 / 275561296 : 'boat_woodtable.jpg'
Setting texture: 1 / 275698672 : 'boat_woodtable_bump.jpg'
Setting texture: 5 / 275561024 : 'core_spot_negative_reject'
Setting vertex buffer: 288798320
Drawing
-----------------
Setting vertex program: 'DiffuseSpec_Light_Spot_vp.cg'/263851648 Binding new Setting light properites
Setting fragment program: 'BumpColorSpec_Light_Spot_fp.cg' /283157744 Binding new
Setting texture: 0 / 283150880 : 'furniture_coffin.jpg'
Setting texture: 1 / 288411936 : 'furniture_coffin_bump02.jpg'
Setting texture: 5 / 283150640 : 'core_spot_negative_reject'
Setting texture: 6 / 263614608 : 'furniture_coffin_spec.jpg'
Setting vertex buffer: 283487792
Setting model matrix: [0.002, 0.000, 1.000, -1.242] [0.000, 1.000, 0.000, -0.050] [-1.000, 0.000, 0.002, 0.360] [0.000, 0.000, 0.000, 1.000] Light (-0.744193 : 1.331343 : -0.894014) LightDirMul (0.200000 : 0.200000 : 0.200000) SpotLightViewProj Eye
Drawing
-----------------
Setting vertex buffer: 283147936
Setting model matrix: [0.002, -0.644, -0.765, -1.294] [-0.000, -0.765, 0.644, 0.851] [-1.000, -0.002, -0.002, 0.360] [0.000, 0.000, 0.000, 1.000] Light (-0.744200 : 0.213777 : 0.920826) LightDirMul (0.200000 : 0.200000 : 0.200000) SpotLightViewProj Eye
Drawing
-----------------
Setting fragment program: 'BumpSpec_Light_Spot_fp.cg' /254676592 Binding new
Setting texture: 0 / 288659248 : 'decals_cord02.tga'
Setting texture: 1 / 288673904 : 'decals_cord02_bump.jpg'
Setting texture: 5 / 288659424 : 'core_spot_negative_reject'
Setting texture: 6 / 0 : NULL
Setting vertex buffer: 288537712
Setting model matrix: Identity (NULL) Light SpotLightViewProj Eye
Drawing
-----------------
Setting texture: 0 / 283492704 : 'boat_oldwood01.jpg'
Setting texture: 1 / 283493536 : 'boat_oldwood01_bump.tga'
Setting texture: 5 / 283492480 : 'core_spot_negative_reject'
Setting vertex buffer: 275590192
Drawing
-----------------
Setting vertex buffer: 275577504
Drawing
-----------------
Setting texture: 0 / 275675040 : 'boat_bucket01.jpg'
Setting texture: 1 / 275675616 : 'boat_bucket01_bump.tga'
Setting texture: 5 / 275674832 : 'core_spot_negative_reject'
Setting vertex buffer: 263872736
Setting model matrix: [0.505, -0.335, -0.796, 0.172] [0.043, -0.911, 0.411, 0.025] [-0.862, -0.242, -0.445, 0.158] [0.000, 0.000, 0.000, 1.000] Light (-1.925043 : -0.599585 : 1.933099) LightDirMul (0.200000 : 0.200000 : 0.200000) SpotLightViewProj Eye
Drawing
-----------------
Setting vertex buffer: 263612784
Setting model matrix: [0.504, 0.793, -0.341, 0.291] [0.044, -0.417, -0.908, 0.156] [-0.862, 0.443, -0.245, 0.234] [0.000, 0.000, 0.000, 1.000] Light (-1.924468 : -2.011581 : -0.407519) LightDirMul (0.200000 : 0.200000 : 0.200000) SpotLightViewProj Eye
Drawing
-----------------
Setting texture: 0 / 275588224 : 'boat_wall01.tga'
Setting texture: 1 / 275588736 : 'boat_wall01_bump.tga'
Setting texture: 5 / 275588032 : 'core_spot_negative_reject'
Setting vertex buffer: 275581616
Setting model matrix: Identity (NULL) Light SpotLightViewProj Eye
Drawing
-----------------
Setting texture: 0 / 275545728 : 'boat_floor01.jpg'
Setting texture: 1 / 275546320 : 'boat_floor01_bump.tga'
Setting texture: 5 / 275545504 : 'core_spot_negative_reject'
Setting vertex buffer: 263477760
Drawing
-----------------
Setting texture: 0 / 263464176 : 'boat_wall02.tga'
Setting texture: 1 / 263464592 : 'boat_wall02_bump.tga'
Setting texture: 5 / 263464016 : 'core_spot_negative_reject'
Setting vertex buffer: 263458704
Drawing
-----------------
Setting vertex buffer: 254617680
Drawing
-----------------
Setting vertex buffer: 254616608
Drawing
-----------------
Rendering Diffuse:
Rendering fog:
Rendering Skybox:
Drawing skybox
Setting Vertex program: NULL
Setting Fragment program: NULL
Setting Vertex Buffer: NULL
Setting Texture 1 : NULL
Setting Texture 2 : NULL
Setting Texture 3 : NULL
Setting Texture 4 : NULL
Setting Texture 5 : NULL
Rendering Transperant:
Rendering 'pillarmoist2_nocollide_noshadow_Sub'
Set blend mode zero-srccolor!
Set texture[0] decals_moist01.jpg (283144352)
Set vtx buffer 288652480
Draw
Rendering 'noshadow_nocollide_net_Sub'
Set blend mode srcalpha-oneminussrcalpha!
Set texture[0] boat_net.tga (288736272)
Set vtx buffer 288732384
Draw
Rendering 'pPlane8_Sub'
Set blend mode zero-srccolor!
Set texture[0] decals_moist01.jpg (283144352)
Set vtx buffer 288672208
Draw
Rendering 'halo1'
Set depth test 0
Set blend mode one-one!
Set texture[0] boat_window_halo.jpg (288725168)
Set vtx buffer 288719472
Draw
Rendering 'pPlane10_Sub'
Set depth test 1
Set blend mode zero-srccolor!
Set texture[0] decals_moist01.jpg (283144352)
Set vtx buffer 288637648
Draw
Rendering 'pPlane7_Sub'
Set vtx buffer 275683504
Draw
Rendering 'ray01'
Set blend mode one-one!
Set texture[0] boat_window_lightray.jpg (288720288)
Set vtx buffer 288715600
Draw
Rendering 'pPlane6_Sub'
Set blend mode zero-srccolor!
Set texture[0] decals_moist01.jpg (283144352)
Set vtx buffer 283146416
Draw
Rendering 'pillarmoist1_nocollide_noshadow_Sub'
Set vtx buffer 288648960
Draw
Rendering 'pPlane5_Sub'
Set vtx buffer 288408048
Draw
-------------- STOP RENDERING LOG ------------------------
Fetching Occlusion Queries Result:
Query: 288718432 SampleCount: 48808
Query: 288720272 SampleCount: 48808
Done fetching queries
Loading collada for 'data/level00_01_boat_cabin.dae' took: 153 ms
CG: 'Diffuse_Light_vp.cg' using profile: 'arbvp1'
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'arbvp1'
CG: 'Diffuse_Light_fp.cg' using profile: 'arbfp1'
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Bump_Light_fp.cg' using profile: 'arbfp1'
CG: 'Bump_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'arbfp1'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'arbfp1'
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'arbfp1'
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Loading map 'level00_01_boat_cabin.dae' took: 2313 ms
WARNING: Could not find language file category ''
Loading collada for 'data/level01_01_outside.dae' took: 260 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_snow_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_snow_med'
Loading map 'level01_01_outside.dae' took: 4810 ms
WARNING: Could not find language file category ''
Loading collada for 'data/level01_02_mine_entrance.dae' took: 448 ms
ERROR: Couldn't find particle system file 'particle_dust.ps'
ERROR: Couldn't create particle system 'sust01' of type 'particle_dust'
ERROR: Couldn't find particle system file 'dust_sust01.ps'
ERROR: Couldn't create particle system 'particle' of type 'dust_sust01'
ERROR: Couldn't load particle system 'particle' with type 'dust_sust01'
Loading map 'level01_02_mine_entrance.dae' took: 4907 ms
WARNING: Could not find language file category ''
Loading collada for 'data/level01_03_shafts.dae' took: 884 ms
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
Clearing all previously saved maps...
ERROR: Couldn't find game entity 'exitarea'
WARNING: Couldn't find area entity 'exitarea'
ERROR: Couldn't find game entity 'link03disabled'
WARNING: Couldn't find area entity 'link03disabled'
ERROR: Couldn't find game entity 'triggerdog'
WARNING: Couldn't find game entity 'triggerdog'
ERROR: Couldn't find game entity 'plamp1'
WARNING: Couldn't find lamp 'plamp1'
ERROR: Couldn't find game entity 'plamp2'
WARNING: Couldn't find lamp 'plamp2'
ERROR: Couldn't find game entity 'plamp1'
WARNING: Couldn't find game entity 'plamp1'
ERROR: Couldn't find game entity 'plamp2'
WARNING: Couldn't find game entity 'plamp2'
ERROR: Couldn't find game entity 'plamp4'
WARNING: Couldn't find game entity 'plamp4'
ERROR: Couldn't find game entity 'plamp5'
WARNING: Couldn't find game entity 'plamp5'
ERROR: Couldn't find game entity 'plamp6'
WARNING: Couldn't find game entity 'plamp6'
ERROR: Couldn't find game entity 'plamp8'
WARNING: Couldn't find game entity 'plamp8'
ERROR: Couldn't find game entity 'cave1'
WARNING: Couldn't find game entity 'cave1'
ERROR: Couldn't find game entity 'descbox2'
WARNING: Couldn't find game entity 'descbox2'
ERROR: Couldn't find game entity 'descwheels1'
WARNING: Couldn't find game entity 'descwheels1'
ERROR: Couldn't find game entity 'descwheels2'
WARNING: Couldn't find game entity 'descwheels2'
ERROR: Couldn't find game entity 'descpile1'
WARNING: Couldn't find game entity 'descpile1'
ERROR: Couldn't find game entity 'descpile2'
WARNING: Couldn't find game entity 'descpile2'
ERROR: Couldn't find game entity 'descmachine'
WARNING: Couldn't find game entity 'descmachine'
ERROR: Couldn't find game entity 'descstuff'
WARNING: Couldn't find game entity 'descstuff'
ERROR: Couldn't find game entity 'rock9'
WARNING: Couldn't find game entity 'rock9'
ERROR: Couldn't find game entity 'rock10'
WARNING: Couldn't find game entity 'rock10'
ERROR: Couldn't find game entity 'rock11'
WARNING: Couldn't find game entity 'rock11'
ERROR: Couldn't find game entity 'rock15'
WARNING: Couldn't find game entity 'rock15'
ERROR: Couldn't find game entity 'rock18'
WARNING: Couldn't find game entity 'rock18'
ERROR: Couldn't find game entity 'rock19'
WARNING: Couldn't find game entity 'rock19'
ERROR: Couldn't find game entity 'canister5'
WARNING: Couldn't find game entity 'canister5'
ERROR: Couldn't find game entity 'link03panel'
WARNING: Couldn't find game entity 'link03panel'
Loading map 'level01_03_shafts.dae' took: 5125 ms
ERROR: Couldn't stream sound 'door_metal_close'
WARNING: Can't find sound 'door_metal_close' (may also be due too many sounds playing).
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 59.000992
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving to config
Saving keys
Saving to config
Saving keys
Reset maphandler
Exit Player
Exit Button Handler
Exit Map Handler
Exit Game Message Handler
Exit Radio Handler
Exit Inventory
Exit Fade Handler
Exit Save Handler
Exit Trigger Handler
Exit Attack Handler
Exit Notebook
Exit Numerical panel
Exit Intro story
Exit Death menu
Exit Graphics helper
Exit Main menu
Exit Player hands
Exit Music handler
Exit Map Load Text
Exit PreMenu
Exit Credits
Exit Demo end text
Saving config
Exit Effect Handler
Exit Game
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
Saving last config

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0

There's the hpl.log file's contents.

I hope you can read that better than I can. So far I'm feeling pretty ripped off, not to mention disappointed.

[Image: Cloud_dance_3_by_ShnitzelKiller.gif]
04-29-2009, 12:09 AM
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