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Bugs that should be fixed in a further update.
Googolplex Offline
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Posts: 2,340
Threads: 246
Joined: Oct 2008
#4
Solved: 8 Years, 3 Months ago RE: Bugs that should be fixed in a further update.

(12-11-2014, 09:10 AM)jens Wrote: Because it is a solution added after the text got locked for translation Smile

Okay. I re-worked the german translation anyway. Fixed some grammar and replaced a lot of lines with much better texts. A while ago I talked about the bad designed hints and mementos in Amnesia. Some mementos were not written by Daniel, instead they read like they were general hints for the player. This was really bad for the immersion. My new texts changed that like it was in Penumbra (where you will read Philip's thoughts) and my goal was to make the game even more immersive. I only improved the german lang, because I am from Germany. I gladly would also do this for the english lang, but my knowledge is not as good to guarantee a perfect result. My new texts are no longer a 1:1 translation, but they are better than the original. I don't change story relevant content, so that the experience will be what it should.

I also optimized some scenes where the player got distracted beacuse of inappropriate text messages. For example the scene in the cells area where you touch the rusty padlock of the gate and see a brute walking along the other side. When touching the padlock a message appears that it is in good condition. But this message distracts the player from the scary scene, which is losing impact. So I removed the text line from the lang file that you are always focused on the brute. After touching the padlock again, the text message will appear. So you see I worked hard to create the best possible experience and I am absolutely sure of what I did. And it is a much better experience for everyone.

So when you are interested, just let me know.

I also fixed the control room bug by changing this entry:

if(GetLocalVarInt("Progress") == 3){

to

if(GetLocalVarInt("Progress") == 4){

This will enhance the total puzzle count to fix the bug with the piston puzzle that counts twice times. So you still need to solve the other two puzzles (weights and pipes).

There is also a workaround for the drilling event in the morgue.

Would be great if all that good stuff get a place into the next update!Smile
(This post was last modified: 12-11-2014, 08:20 PM by Googolplex.)
12-11-2014, 08:15 PM
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RE: Bugs that should be fixed in a further update. - by Googolplex - 12-11-2014, 08:15 PM



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