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Hypothetical question (shaders/materials/etc)
MrBehemoth Offline
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Posts: 408
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#3
RE: Hypothetical question (shaders/materials/etc)

Sure, you're right: for the robot-player example I mentioned, that would be a sensible and doable alternative. Cool That's not actually what I want to use it for though. I don't want to say right now what it's really for, as it might never happen. Wink

What I was wondering about would be more complicated, or not even possible: specifically faking a lower resolution (i.e., pixellated) for a while, in game, whatever way it is applied in script.

(This post was last modified: 12-14-2014, 05:45 PM by MrBehemoth.)
12-14-2014, 05:41 PM
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RE: Hypothetical question (shaders/materials/etc) - by MrBehemoth - 12-14-2014, 05:41 PM



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