(08-12-2009, 02:16 PM)Urkle Wrote: are you running the script from the command line (terminal)?? did you look at the generated hpl.log?
It sounds like penumbra isn't starting at all so the script is continuing.
I'm running the script from the application launcher; it does seem like that ... the log seems fine ... it's pasted below:
Check serial!
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating resource managers
Misc Creation
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Initializing Graphics Module
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Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 143034048
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'arbvp1'
CG: 'ShadowExtrude_fp.cg' using profile: 'arbfp1'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'arbvp1'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'arbfp1'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'arbvp1'
CG: 'Fog_Solid_fp.cg' using profile: 'arbfp1'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'arbvp1'
CG: 'refract_fp.cg' using profile: 'arbfp1'
CG: 'refract_special_fp.cg' using profile: 'arbfp1'
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Motion_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Motion_fp.cg' using profile: 'arbfp1'
CG ERROR : The compile returned an error.
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core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
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CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'arbfp1'
CG ERROR : The compile returned an error.
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(0) : error C6003: Arithmetic instruction limit of 48 exceeded; 52 arithmetic instructions needed to compile program
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CG: Error loading: 'core/programs/PostEffect_Motion_staticloop_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_DoF_fp.cg' using profile: 'arbfp1'
RendererPostEffects created
Adding engine materials
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Initializing Sound Module
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Initializing OpenAL.
Trying to open audio device... Success!
Device name: ALSA Software on default
Number of mono sources: 32
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
Version $Rev: 2553 $
Date $Date: 2008-04-09 23:06:19 -0400 (Wed, 09 Apr 2008) $
Checking Supported Profiles
Profile CG_PROFILE_VP20 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Trying to load vertex program!
CG: 'Test' using profile: 'arbvp1'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'arbvp1'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'arbvp1'
CG: 'BumpSpec_Light_fp.cg' using profile: 'arbfp1'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Ambient_Color_fp.cg' using profile: 'arbfp1'
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Game Running
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Statistics
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Medium framerate: 57.187378
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User Exit
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Saving to config
Saving keys
Saving to config
Saving keys
Reset maphandler
Exit Player
Exit Button Handler
Exit Map Handler
Exit Game Message Handler
Exit Radio Handler
Exit Inventory
Exit Fade Handler
Exit Save Handler
Exit Trigger Handler
Exit Attack Handler
Exit Notebook
Exit Numerical panel
Exit Intro story
Exit Death menu
Exit Graphics helper
Exit Main menu
Exit Player hands
Exit Music handler
Exit Map Load Text
Exit PreMenu
Exit Credits
Exit Demo end text
Saving config
Exit Effect Handler
Exit Game
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Exiting Gui Module
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Exiting Scene Module
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Exiting Input Module
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Exiting Sound Module
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Exiting Graphics Module
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Exiting Resources Module
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Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
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Exiting Physics Module
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Exiting System Module
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Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
Saving last config
|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|