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Lex Mortis (open world horror)
Traggey Offline
is mildly amused

Posts: 3,257
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#4
RE: Lex Mortis (open world horror)

RIght, I agree that voice acting is not everything, nor did I claim so, I merely stated the voice acting in this title is bad, and that's a big negative for me.

As for the walking around, skyrim manages to make it interesting, you discover cool stuff as you go along, in this game there is litteraly a mission where you start by a boat, walk to a house, walk back to the boat and then WALK BACK TO THE SAME damned house again because you forgot fuel. ( The first 40 minutes of this game involves finding about 5 different keys to open doors )

The enemies in amnesia DID walk around pre-defined paths absolutely, however when they found you, they would chase you, in the case of this game it is an instant kill, if they see you, you are dead right away, the monsters never leave the path, they could just as easily be replaced by security cameras because that is basicly the function they serve.

The point of the developers using assets that they have not created is that it shows a serious lack of effort, which is something this entire game scream of, for example there is alot of ''key hunting'' that happens in this game, these key models you can tell are made by the developer because they are giant blocks larger than your own forearm that barely represents a key. Also they brag about how ''good'' the game looks in the trailer, when all they show is content they have not made themselves.

The game features no survival aspects other than the dodging of monsters, exploration and horror is all this game has got going, and the exploration is as already mentioned extremely boring as there is nothing to find but notes.
And the ''horror'' is nothing but BLOOGEYWOOGEY WOO jump scares, aliens running past doors infront of you, pictures screaming in your face, that old stuff.
(This post was last modified: 02-12-2015, 05:18 PM by Traggey.)
02-12-2015, 05:08 PM
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Messages In This Thread
Lex Mortis (open world horror) - by Googolplex - 02-12-2015, 04:22 PM
RE: Lex Mortis (open world horror) - by Traggey - 02-12-2015, 04:31 PM
RE: Lex Mortis (open world horror) - by Traggey - 02-12-2015, 05:08 PM



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