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Animated Gobos and Timing
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#7
RE: Animated Gobos and Timing

Well, setting a variable (or 1000) is probably not very intensive considering the game probably does that all the time interally. But I know slower loops can lag if they do something "heavy." For instance, the video tool I have can cause lag with high resolution and high framerates. It has to do with the engine rendering those images quickly.

03-07-2015, 11:37 PM
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Messages In This Thread
Animated Gobos and Timing - by jmitchell - 03-07-2015, 03:56 AM
RE: Animated Gobos and Timing - by MrBehemoth - 03-07-2015, 04:12 PM
RE: Animated Gobos and Timing - by jmitchell - 03-07-2015, 06:29 PM
RE: Animated Gobos and Timing - by Mudbill - 03-07-2015, 06:52 PM
RE: Animated Gobos and Timing - by MrBehemoth - 03-07-2015, 11:19 PM
RE: Animated Gobos and Timing - by jmitchell - 03-07-2015, 07:10 PM
RE: Animated Gobos and Timing - by Mudbill - 03-07-2015, 11:37 PM



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