Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Need to bake my maya material?
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#4
RE: Need to bake my maya material?

To answer your first question: No, you don't need to bake any map in order to get your model into the engine properly. They are two separate things really. My guess would be that you have some issues with properly exporting your model. There's a pretty good tutorial on this topic here.

Regarding the particles: Creating particles is done in the particle editor included in the HPL editor suite. In general you have textures that you manipulate with the particle editor to get the desired result. More on that right here.

If you don't draw first, you don't get to draw at all... -The False Shepherd
(This post was last modified: 06-13-2015, 11:09 AM by RaideX.)
06-13-2015, 11:08 AM
Find


Messages In This Thread
Need to bake my maya material? - by Amnesiaplayer - 06-12-2015, 01:35 PM
RE: Need to bake my maya material? - by RaideX - 06-13-2015, 11:08 AM
RE: Need to bake my maya material? - by Traggey - 06-13-2015, 01:43 PM
RE: Need to bake my maya material? - by Traggey - 06-14-2015, 01:11 PM



Users browsing this thread: 1 Guest(s)