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Script Help Waterlurker
goodcap Offline
Member

Posts: 193
Threads: 112
Joined: Jun 2012
Reputation: 3
#1
Waterlurker

I feel kind of ashamed for asking, but I can't get the waterlurker to freaking move.
You walk through a ScriptArea and then the waterlurker should appear and move in the water automatically.

This is my script which should work but it doesn't :/

[Image: 9HmeQZH.png]


[Image: eZwVxy8.png]


I know the AreaNodes shouldn't even be necessary as the monster finds the pathnodes by himself but even that doesn't seem to work.
(This post was last modified: 07-07-2015, 12:00 PM by goodcap.)
07-07-2015, 11:55 AM
Find


Messages In This Thread
Waterlurker - by goodcap - 07-07-2015, 11:55 AM
RE: Waterlurker - by DnALANGE - 07-07-2015, 01:06 PM
RE: Waterlurker - by Slanderous - 07-07-2015, 01:13 PM
RE: Waterlurker - by goodcap - 07-07-2015, 01:28 PM
RE: Waterlurker - by FlawlessHappiness - 07-07-2015, 01:32 PM
RE: Waterlurker - by goodcap - 07-07-2015, 01:44 PM
RE: Waterlurker - by FlawlessHappiness - 07-07-2015, 02:48 PM



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