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Custom HUD'S kind of things
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#9
RE: Custom HUD'S kind of things

Well, the loading screen can be changed because you have a script for it. There's no script for setting a custom image as a damage overlay for a specific monster. If that was the case, it'd probably be in the User Defined Variables within the entity, but it's not. The way splats are configured are based on the attack type the enemy uses (if I remember correctly). Although you can change the type of an enemy, you cannot add a new type without a mod. The types for the Grunt and the Brute are "Claw" and "Slash" I think.

(This post was last modified: 08-19-2015, 02:14 PM by Mudbill.)
08-19-2015, 02:12 PM
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Messages In This Thread
Custom HUD'S kind of things - by Amnesiaplayer - 08-18-2015, 07:04 PM
RE: Custom HUD'S kind of things - by Mudbill - 08-18-2015, 07:17 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-18-2015, 07:22 PM
RE: Custom HUD'S kind of things - by Nocturnal - 08-18-2015, 09:16 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-18-2015, 09:18 PM
RE: Custom HUD'S kind of things - by Mudbill - 08-18-2015, 11:18 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-19-2015, 12:02 AM
RE: Custom HUD'S kind of things - by Mudbill - 08-19-2015, 02:12 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-19-2015, 03:22 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-19-2015, 05:49 PM
RE: Custom HUD'S kind of things - by Romulator - 08-19-2015, 03:49 PM



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