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Custom HUD'S kind of things
Amnesiaplayer Offline
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Posts: 539
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Joined: Jun 2014
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#10
RE: Custom HUD'S kind of things

(08-19-2015, 02:12 PM)Mugbill Wrote: Well, the loading screen can be changed because you have a script for it. There's no script for setting a custom image as a damage overlay for a specific monster. If that was the case, it'd probably be in the User Defined Variables within the entity, but it's not. The way splats are configured are based on the attack type the enemy uses (if I remember correctly). Although you can change the type of an enemy, you cannot add a new type without a mod. The types for the Grunt and the Brute are "Claw" and "Slash" I think.

Huh? I mean, I can give player damage, with that I can choose a type right? Like bloodspat1 etc etc.
Can't I just place my pic on that, and make that happen, because it does happen with a script.
or is it that you can't use another bloodsplat since they are locked..?
08-19-2015, 03:02 PM
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Messages In This Thread
Custom HUD'S kind of things - by Amnesiaplayer - 08-18-2015, 07:04 PM
RE: Custom HUD'S kind of things - by Mudbill - 08-18-2015, 07:17 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-18-2015, 07:22 PM
RE: Custom HUD'S kind of things - by Nocturnal - 08-18-2015, 09:16 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-18-2015, 09:18 PM
RE: Custom HUD'S kind of things - by Mudbill - 08-18-2015, 11:18 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-19-2015, 12:02 AM
RE: Custom HUD'S kind of things - by Mudbill - 08-19-2015, 02:12 PM
RE: Custom HUD'S kind of things - by Amnesiaplayer - 08-19-2015, 03:02 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-19-2015, 03:22 PM
RE: Custom HUD'S kind of things - by Slanderous - 08-19-2015, 05:49 PM
RE: Custom HUD'S kind of things - by Romulator - 08-19-2015, 03:49 PM



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