Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Scripting Help
Chet315 Offline
Junior Member

Posts: 4
Threads: 1
Joined: Oct 2015
Reputation: 0
#7
RE: Scripting Help

(10-10-2015, 10:20 PM)The Mug Wrote:
(10-10-2015, 10:06 PM)Mudbill Wrote: I don't know exactly what the other boolean is for, but finding out shouldn't be too difficult. If you've set up CodeLite, it should give suggestions for syntaxes, explaining what the parameters do. Otherwise, you'll have to read some documentation to know, or dig into the deeper files of where these functions are defined, like in hps_api.hps.

Normally yes, but the function he is using is not a HPL3 function, at the very least not a normal one. Like I stated in my comment it has been changed to Entity_SetActive in HPL3, and codelite will only give you documentation for that.

I wasn't looking at a script when I posted my question and kin of asked blindly So, Second poster, I actually meant what you are meaning by "Entity_SetActive". However, I think my question was answered by what was said about the animations. I just wasn't sure why there were 2 bools. I figured one affected whether the entity was active, but couldn't figure out what the other was for. Thanks for the feedback. Much appreciated. Also appreciate not seeing a reply stating "You shouldn't have created a new thread."

Also, I understand that Entity_SetActive doesn't have two booleans. I was generalizing and asking why in any case there would be two. Again, this is a person coming from "gameObject.SetActive (true);"

I'm just getting a feel for how HPL3 coding goes.
(This post was last modified: 10-10-2015, 11:35 PM by Chet315.)
10-10-2015, 11:29 PM
Find


Messages In This Thread
Scripting Help - by Chet315 - 10-10-2015, 09:13 PM
RE: Scripting Help - by WALP - 10-10-2015, 09:32 PM
RE: Scripting Help - by Mudbill - 10-10-2015, 10:06 PM
RE: Scripting Help - by WALP - 10-10-2015, 10:20 PM
RE: Scripting Help - by Chet315 - 10-10-2015, 11:29 PM
RE: Scripting Help - by Romulator - 10-10-2015, 10:23 PM
RE: Scripting Help - by Mudbill - 10-10-2015, 10:50 PM
RE: Scripting Help - by Romulator - 10-10-2015, 11:36 PM
RE: Scripting Help - by Chet315 - 10-10-2015, 11:41 PM
RE: Scripting Help - by Romulator - 10-11-2015, 12:10 AM
RE: Scripting Help - by Chet315 - 10-11-2015, 12:54 AM
RE: Scripting Help - by Romulator - 10-11-2015, 01:47 AM
RE: Scripting Help - by Mudbill - 10-11-2015, 04:28 AM



Users browsing this thread: 1 Guest(s)