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Scripting Help
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#13
RE: Scripting Help

Perhaps you already got the answer you wanted but I'm still a bit unsure about what you originally meant. Why Entity_SetActive could potentially have two booleans? Would it be like me asking why gameObject.SetActive(true, true); would have two even though it doesn't? Whether a function uses one or two (or more) depends on what it was made for and what function it serves, and seeing as the SetActive wasn't made to use anything more, I don't quite understand the example.

10-11-2015, 04:28 AM
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Messages In This Thread
Scripting Help - by Chet315 - 10-10-2015, 09:13 PM
RE: Scripting Help - by WALP - 10-10-2015, 09:32 PM
RE: Scripting Help - by Mudbill - 10-10-2015, 10:06 PM
RE: Scripting Help - by WALP - 10-10-2015, 10:20 PM
RE: Scripting Help - by Chet315 - 10-10-2015, 11:29 PM
RE: Scripting Help - by Romulator - 10-10-2015, 10:23 PM
RE: Scripting Help - by Mudbill - 10-10-2015, 10:50 PM
RE: Scripting Help - by Romulator - 10-10-2015, 11:36 PM
RE: Scripting Help - by Chet315 - 10-10-2015, 11:41 PM
RE: Scripting Help - by Romulator - 10-11-2015, 12:10 AM
RE: Scripting Help - by Chet315 - 10-11-2015, 12:54 AM
RE: Scripting Help - by Romulator - 10-11-2015, 01:47 AM
RE: Scripting Help - by Mudbill - 10-11-2015, 04:28 AM



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