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[ANNOUNCEMENT] Beta ModLauncher and WorkshopModUploader
Luis Offline
Frictional Games

Posts: 280
Threads: 19
Joined: Jun 2006
Reputation: 9
#6
RE: [ANNOUNCEMENT] Beta ModLauncher and WorkshopModUploader

(10-25-2015, 12:08 PM)Abion47 Wrote: I might have a bug on my hands. The ModUploader wizard doesn't seem to be updating the mod's entry.hpc file with the post-publish workshop ID. I didn't notice this until I had to update a previously published mod, when I found out that when I tried to push an update, the wizard was uploading the patch as a completely new and separate mod. I fixed the issue by manually pasting the ID from the Steam URL of the mod, but I thought I might bring this up in case anyone else was having this issue.

EDIT: Another related thing is that after I got the update working, it reverted my mod on the workshop back to private visibility, which I only just happened to notice. I'm not sure if this was by design.

The PublishedFileID is no longer saved in the entry.hpc, the uploader saves this stuff in a separate "entry.swd" file now. I did some testing so the PublishedFileID in old entry.hpc files was read, so not sure what slipped. Anyway

Also, uploads are now default set to private. This is stated on the publishing options page in the wizard. This is meant just to be able to privately test updates in case something is not right, but it might be too conservative? (maybe I just need to bring back the option)

Suggestions for improvements are always welcome btw Smile

EOF
(This post was last modified: 10-26-2015, 01:38 PM by Luis.)
10-26-2015, 01:38 PM
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RE: [ANNOUNCEMENT] Beta ModLauncher and WorkshopModUploader - by Luis - 10-26-2015, 01:38 PM



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