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Vsync doesn't work
Urkle Offline
FG - Associate

Posts: 1,172
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#6
Solved: 8 Years, 2 Months, 1 Week ago RE: Vsync doesn't work

We actually are still using SDL for amnesia. What I was going to look at doing was either "modify" SDL to add in the extra functionality, see what SDL 1.3 has, or Just create a Mac specific OpenGL "setup" class in the game engine. (And probably keep mouse and video using SDL)

However, none of these are "simple" fixes so I'd rather not risk lots of new issues in Penumbra by making them to the old engine.

For pure portable, SDL is still "it" though you might want to play with SDL 1.3 (no official release though) as it has a bit more functionality SDL 1.2.
OOh.. and it looks like SDL 1.3 has support setting the vsync (SDL_GL_SetSwapInterval)

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
(This post was last modified: 04-11-2010, 08:54 PM by Urkle.)
04-11-2010, 08:27 PM
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Messages In This Thread
Vsync doesn't work - by bugmenot - 01-24-2010, 02:23 AM
RE: Vsync doesn't work - by Urkle - 04-11-2010, 06:56 PM
RE: Vsync doesn't work - by juandemarco - 04-11-2010, 07:56 PM
RE: Vsync doesn't work - by Urkle - 04-11-2010, 08:27 PM
RE: Vsync doesn't work - by juandemarco - 05-13-2010, 11:35 PM



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