Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Understanding Trigger Areas
TiManGames Offline
Senior Member

Posts: 517
Threads: 25
Joined: May 2015
Reputation: 11
#2
RE: Understanding Trigger Areas

(11-23-2015, 01:09 PM)Kanthos Wrote: Hey guys!

I´m trying to create a desinfection airlock for my greenhouse, similar to the one at the arkroom in Soma.

So i thought i simple place a trigger area in my airlock, that triggers a method, that closes the doors, sprays some spray and let me out the airlock.

I wrote in my script:

bool Desinfection (const tString &in asParent, const tString &in asChild, int alState)
{
//dothings
}


But it only does things when i enter the area from one side. I looked into the Soma-code already, but things look quite complex.

If anyone could explain me how i get the trigger area to work from both sides, i´d be really thankfull Smile

Thanks guys!

What do you mean by saying "one side"? Like when you enter to it from the front it'll work but if you enter to it from the back it won't work? Explain your problem

This forum is dead
11-24-2015, 02:13 PM
Find


Messages In This Thread
Understanding Trigger Areas - by Kanthos - 11-23-2015, 01:09 PM
RE: Understanding Trigger Areas - by TiManGames - 11-24-2015, 02:13 PM
RE: Understanding Trigger Areas - by Kanthos - 11-24-2015, 03:48 PM



Users browsing this thread: 1 Guest(s)