Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Monsters, and Why They Aren't Scary.
nofsky Offline
Senior Member

Posts: 423
Threads: 13
Joined: Sep 2008
Reputation: 1
#14
RE: Monsters, and Why They Aren't Scary.

The tuurngait zombies were scary at first but towards the end they became nothing more than a nuisance. They were simply too easy to outrun and avoid, and when you realize this all fear is lost.

The same happened with the guard dogs in overture but to a lesser degree as they were actually fast runners (often while fleeing you'd have them biting you in the back), they called for backup and were fairly tricky to kill/avoid. Being spotted by them often resulted in death or injuries unless you were prepared.

This is one of the reasons why I think Overture was scarier than Black Plague.

Just imagine if in Black Plague, you suddenly met a zombie with a machine gun that started spraying bullets after you as you fled in horror. That would be scary! That's an enemy that you'd really fear and would make hiding/sneaking a must.

For Amnesia I hope the enemies are less forgiving and less predictable.
05-12-2010, 04:43 PM
Find


Messages In This Thread
Monsters, and Why They Aren't Scary. - by Akong - 02-26-2010, 04:43 PM
RE: Monsters, and Why They Aren't Scary. - by nofsky - 05-12-2010, 04:43 PM



Users browsing this thread: 1 Guest(s)