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Doors
jens Offline
Frictional Games

Posts: 4,093
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#3
RE: Doors

I can't fully understand the original post, when reading it it sounds as the good and bad is reversed back and forth contradicting itself!

But to explain Amnesia door behaviour:
When you open a door, you can open it to any amount you like, if you just open and drag quickly to throw it open, it will actually stop when fully open instead of bouncing back as in Penumbra. This means that you can with ease quickly open doors and run through them without the risk of the door bouncing back and blocking your path.

When you close a door in Amnesia, when it is in the closed position, the door is "stuck" as soon as you release it. This means that you do not risk closing a door quickly only to have it bounce back into an open state again. To open you only grab it again and move the mouse, just as in Penumbra.

The difference are minor compared to Penumbra, but they do a lot to make using doors easier. You can be chased by a monster in Amnesia and, thanks to the tweaks of the door interaction, you are able to open and close a door to buy some extra time of survival. In Penumbra this was very difficult and the idea of escaping into a room when chased often resulted in a death instead.
05-28-2010, 06:20 AM
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Messages In This Thread
Doors - by MassacrMan - 05-28-2010, 03:51 AM
RE: Doors - by SHODANFreeman - 05-28-2010, 05:53 AM
RE: Doors - by jens - 05-28-2010, 06:20 AM
RE: Doors - by Cheesezorz - 06-02-2010, 08:50 AM
RE: Doors - by MassacrMan - 06-02-2010, 04:36 PM
RE: Doors - by PrinceCola - 06-02-2010, 05:14 PM
RE: Doors - by MassacrMan - 05-28-2010, 02:57 PM
RE: Doors - by alfie - 06-02-2010, 10:56 PM
RE: Doors - by MassacrMan - 06-03-2010, 12:06 AM



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