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Making a Trap
Spelos Away
Banned

Posts: 231
Threads: 19
Joined: Sep 2014
#4
RE: Making a Trap

Although...
In my suggestion I called the function again, since I think it can't refresh the alState.

When it's called, it's 1 or -1 and it stays that way for the rest of the function.
Or was my whole life a complete lie?

If player goes and touches the area, won't it always be "1" just as he has it?
I can't imagine a situation where you leave the area (for it to be -1) that you haven't enter.

That's what I thought needed to be handled by the second callback.

I hope I'm not mistaken... I haven't tested it to be honest...

Re: Mudbill's PS: "Oh my god! Mind = Blown"
(This post was last modified: 12-26-2015, 11:53 PM by Spelos.)
12-26-2015, 11:46 PM
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Messages In This Thread
Making a Trap - by Southlaguna - 12-26-2015, 10:45 PM
RE: Making a Trap - by Spelos - 12-26-2015, 11:01 PM
RE: Making a Trap - by Mudbill - 12-26-2015, 11:39 PM
RE: Making a Trap - by Spelos - 12-26-2015, 11:46 PM
RE: Making a Trap - by Mudbill - 12-26-2015, 11:53 PM
RE: Making a Trap - by Spelos - 12-26-2015, 11:59 PM
RE: Making a Trap - by Southlaguna - 01-03-2016, 08:26 AM
RE: Making a Trap - by Traggey - 01-03-2016, 10:32 PM



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