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Level Design Basics
Spelos Away
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Posts: 231
Threads: 19
Joined: Sep 2014
#5
RE: Level Design Basics

(08-17-2016, 08:02 PM)brus Wrote: What about if you model the whole level in 3d software and then import it in engine?
Would that work?
So no procedural or by-block design.

The level design would still apply. It would just "move" into the 3D software of your choice and you would have to think of much deeper topics, like color schemes, texture design and architecture.
08-18-2016, 06:36 AM
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Messages In This Thread
Level Design Basics - by Spelos - 01-18-2016, 02:50 PM
RE: Level Design Basics - by DanielRand47 - 08-17-2016, 04:19 AM
RE: Level Design Basics - by Radiance - 08-17-2016, 08:02 PM
RE: Level Design Basics - by Romulator - 08-17-2016, 08:36 PM
RE: Level Design Basics - by Spelos - 08-18-2016, 06:36 AM



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