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ALSA & Pulseaudio problem
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#6
Solved: 8 Years, 1 Month, 3 Weeks ago RE: ALSA & Pulseaudio problem

The # to use depends on your installation of openal. if you are using the openalsoft you should have an openalinfo binary that you can run.. OR look at the hpl.log/launcher.log if it was generated as it also lists the order.

Also, if the openal can't open a sound device then the game falls back to the default device (in your case Geez alsa). Recall that many current linux distributions are disabling OSS.

One option is to switch to the included openal by running the following in the game directory.
64bit
ln -sf all/libopenal.so.1 libs64

32bit
ln -sf all/libopenal.so.1 libs

Another option is to create an ~/.alsoftrc file and override the enabled audio devices.

drivers = alsa,oss

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
09-09-2010, 03:36 PM
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Messages In This Thread
ALSA & Pulseaudio problem - by PranQster - 09-05-2010, 11:25 PM
RE: ALSA & Pulseaudio problem - by Urkle - 09-06-2010, 03:04 AM
RE: ALSA & Pulseaudio problem - by PranQster - 09-06-2010, 04:28 AM
RE: ALSA & Pulseaudio problem - by GeeZ - 09-08-2010, 12:35 PM
RE: ALSA & Pulseaudio problem - by PranQster - 09-09-2010, 05:34 AM
RE: ALSA & Pulseaudio problem - by Urkle - 09-09-2010, 03:36 PM



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