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Help with Amnesia
Hurs Offline
Junior Member

Posts: 10
Threads: 1
Joined: Sep 2010
Reputation: 0
#1
Solved: 8 Years, 2 Months ago Help with Amnesia

I just got myself the game but im Im really disappointed... so I have a few questions

does this game require pixel&vertex shader 3.0 or it can run on 2.0 too?


If I can't run it on shader version 2.0 then ignore the following:

when I start the game I get an error saying this: FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

when I checked the crash log thats what I saw

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI RADEON XPRESS 1100
  Version: 2.0.6347 Release
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 4
  Max color render targets: 4
  Packed depth-stencil: 1
  Texture float: 0
  GLSL Version: 1.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 1
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'D:/Games/Amnesia.The.Dark.Descent.MULTI5.Incl.Serial-THETA/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]     
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]     
[0039]     
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]     
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]     
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]     
[0064]
[0065]     
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
Vertex shader failed to compile with the following errors:
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'D:/Games/Amnesia.The.Dark.Descent.MULTI5.Incl.Serial-THETA/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]     
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]     
[0039]     
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]     
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]     
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]     
[0064]
[0065]     
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
Vertex shader failed to compile with the following errors:
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'WireFrame' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'D:/Games/Amnesia.The.Dark.Descent.MULTI5.Incl.Serial-THETA/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]     
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]     
[0039]     
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]     
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]     
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]     
[0064]
[0065]     
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
Vertex shader failed to compile with the following errors:
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Simple' shader 'deferred_base_vtx.glsl'
ERROR: Frame buffer 'Deferred_GBuffer_Depth' is not complete! Missing attachments!
ERROR: Could not create frame buffer with only depth for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

I use an ATI xpress 1100 integrated graphics card, I tried to update my drivers but I always get an error saying: Setup did not find a driver compatible with your current hardware... at the end I had to use the system restore to get myself the old drivers

So I wanna ask you what might be causing the game to crash on startup? Could it be DirectX?Undecided If it's the drivers would a windows XP reinstallation solve the error?

thx in advance
09-08-2010, 04:36 AM
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Messages In This Thread
Help with Amnesia - by Hurs - 09-08-2010, 04:36 AM
RE: Help with Amnesia - by Hurs - 09-08-2010, 04:43 PM
RE: Help with Amnesia - by jens - 09-08-2010, 05:25 PM
RE: Help with Amnesia - by Hurs - 09-08-2010, 07:47 PM
RE: Help with Amnesia - by markdimand - 11-21-2010, 06:11 PM
RE: Help with Amnesia - by Mr. Hippie - 12-01-2010, 05:09 AM
RE: Help with Amnesia - by jens - 12-01-2010, 07:15 AM
RE: Help with Amnesia - by Adiane - 12-01-2010, 07:40 AM
RE: Help with Amnesia - by Mr. Hippie - 12-02-2010, 12:53 AM



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