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ALT+TAB
Axmann Offline
Junior Member

Posts: 3
Threads: 1
Joined: Nov 2010
Reputation: 0
#11
Solved: 8 Years, 1 Month ago RE: ALT+TAB

(09-12-2010, 04:59 AM)jspenguin Wrote: I've fixed the wrapper so that the mouse is restored properly when the game uses SDL_WM_GrabInput. Some SDL games don't use it because it's not really necessary in fullscreen mode.
Could you try to make this for Windows?
11-08-2010, 07:46 AM
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Messages In This Thread
ALT+TAB - by Caterpillar - 09-08-2010, 12:25 PM
RE: ALT+TAB - by weltall - 09-08-2010, 12:37 PM
RE: ALT+TAB - by Urkle - 09-09-2010, 03:41 PM
RE: ALT+TAB - by Lasse. - 09-09-2010, 05:54 PM
RE: ALT+TAB - by Caterpillar - 09-09-2010, 09:52 PM
RE: ALT+TAB - by jspenguin - 09-10-2010, 05:30 AM
RE: ALT+TAB - by Urkle - 09-11-2010, 07:13 PM
RE: ALT+TAB - by jspenguin - 09-12-2010, 04:59 AM
RE: ALT+TAB - by Axmann - 11-08-2010, 07:46 AM
RE: ALT+TAB - by ced117 - 09-12-2010, 08:58 PM
RE: ALT+TAB - by buba - 09-21-2010, 10:50 AM
RE: ALT+TAB - by hicham - 11-26-2010, 04:26 PM
RE: ALT+TAB - by hicham - 12-22-2010, 12:11 AM
RE: ALT+TAB - by Caterpillar - 03-31-2011, 04:35 PM
RE: ALT+TAB - by hicham - 03-31-2011, 05:06 PM
RE: ALT+TAB - by gfurst - 06-16-2011, 10:12 PM



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