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Why is the engine frame-rate limited?
Kleetus Offline
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Posts: 22
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Joined: Sep 2010
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#10
Solved: 8 Years, 1 Month, 3 Weeks ago RE: Why is the engine frame-rate limited?

(09-09-2010, 07:21 AM)Mayron Wrote: This is not a FPS online game, where they set fps to like 125 etc. There is just no need for it in such game as Amnesia...

You obviously didn't read my post regarding input lag.

Read up on what relationship frame-rate has to input responsiveness.

(09-09-2010, 07:21 AM)Mayron Wrote: rate limiter to a Vertical Sync as these are done differently

As you're obviously a genius, explain how it's different when the limit is the same as my refresh rate?

(09-09-2010, 07:21 AM)Mayron Wrote: So stop crying!

No one's "crying". You seem closer to that than anyone here...

(09-09-2010, 07:21 AM)Mayron Wrote: If you can't stand tearing - activate v-sync.

You don't read very well, do you?

I already stated I can't enable it in-game.

And no, I don't want to enable it in via my drivers.

(09-09-2010, 07:21 AM)Mayron Wrote: If you can't stand fps lock - deactivate it and even drop your settings, so you can achieve like 150fps

That's not the issue, not even close. I already know how to remove the limit.

I never said I "couldn't stand it". Read my posts again, maybe?


09-09-2010, 07:32 AM
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RE: Why is the engine frame-rate limited? - by Kleetus - 09-09-2010, 07:32 AM



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