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Custom Story - Setup Guide
MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#19
RE: Custom Story - Setup Guide

(09-11-2010, 01:58 AM)penumbra 4ever Wrote: and about the lantern
how i can get?

In the script file (00_study.hps), change OnStart to

////////////////////////////
// Run first time starting map
void OnStart()
{
    SetMapDisplayNameEntry("Study");
    
    //---- COLLIDE INIT ----//
    AddEntityCollideCallback("Player", "AreaFallDeath", "CollideFallDeath", false, 1);    //Kill player instantly if he falls down when outside
    AddEntityCollideCallback("work_desk_door_1", "AreaDesk", "CollideAreaDesk", true, 1);    
    AddEntityCollideCallback("Player", "AreaForestThings", "CollideForestThings", false, 1);    //Kill player instantly if he falls down when outside
    
    AddEntityCollideCallback("Player", "AreaCheckSouth", "CollideCheckSouth", false, 1);
    AddEntityCollideCallback("Player", "AreaCheckNorth", "CollideCheckNorth", false, 1);
    
    AddEntityCollideCallback("Player", "FlashbackArea_1", "CollideFlashBack", false, 1);
    
    AddEntityCollideCallback("Player", "AreaCorridorQuest", "CollideAreaCorridorQuest", true, 1);
    
    AddEntityCollideCallback("Player", "AreaFadeOut", "CollideAreaFadeOut", true, 1);
    
    AddEntityCollideCallback("Player", "AreaBreakWindow", "CollideAreaBreakWindow", true, 1);
    AddEntityCollideCallback("Player", "AreaBreakWindow_1", "CollideAreaBreakWindow", true, 1);
    
    AddEntityCollideCallback("Player", "AreaRoom1", "CollideAreaRoom", true, 1);
    AddEntityCollideCallback("Player", "AreaRoom2", "CollideAreaRoom", true, 1);
    AddEntityCollideCallback("Player", "AreaRoom3", "CollideAreaRoom", true, 1);
    
    AddEntityCollideCallback("Player", "AreaBreakWindowOnClose", "CollideAreaBreakWindowOnClose", true, 1);
    
    AddTimer("BreakWindowNoFS", 300, "TimerBreakWindowWithNoFullSearch");    //Break window if player been in level long but not visited all rooms.
    
    //---- DEBUG ----//
    if(ScriptDebugOn())
    {
        GiveItemFromFile("lantern", "lantern.ent");
        for(int i=0;i<1337;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
    }
    
    TeleportPlayer("PlayerStartArea_2");
    
    GiveItemFromFile("lantern", "lantern.ent");
    for(int i=0;i<1337;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
}

[Image: 16455.png]
09-11-2010, 02:01 AM
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Messages In This Thread
Custom Story - Setup Guide - by MulleDK19 - 09-09-2010, 05:49 PM
RE: Custom Story - Setup Guide - by Sajber - 09-09-2010, 05:55 PM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-09-2010, 09:02 PM
RE: Custom Story - Setup Guide - by DukeNume - 09-10-2010, 12:48 PM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-10-2010, 03:13 PM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-11-2010, 12:56 AM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-11-2010, 01:08 AM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-11-2010, 01:42 AM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-11-2010, 01:46 AM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-11-2010, 01:51 AM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-11-2010, 01:55 AM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-11-2010, 02:01 AM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-11-2010, 02:19 AM
RE: Custom Story - Setup Guide - by MulleDK19 - 09-11-2010, 10:10 AM
RE: Custom Story - Setup Guide - by Xeronaile - 01-10-2012, 12:20 AM
RE: Custom Story - Setup Guide - by Xeronaile - 01-10-2012, 02:44 AM
RE: Custom Story - Setup Guide - by flamez3 - 01-10-2012, 05:19 AM
RE: Custom Story - Setup Guide - by Xeronaile - 01-10-2012, 08:29 PM
RE: Custom Story - Setup Guide - by Xeronaile - 01-10-2012, 11:24 PM



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